Rename pilot adapters to controllers
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8 changed files with 90 additions and 80 deletions
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@ -11,7 +11,7 @@ public sealed class AetheriaUnityGameplayLoopShell
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public Func<bool> IsCurrentEntityUndocked { get; set; }
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public Action ApplyLatestZoneRender { get; set; }
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public AetheriaUnityCurrentEntityPresentation CurrentEntityPresentation { get; set; }
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public AetheriaUnityPilotFrameAdapter PilotFrameAdapter { get; set; }
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public AetheriaUnityPilotFrameController PilotFrameController { get; set; }
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public AetheriaUnityTargetPresentation TargetPresentation { get; set; }
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public void Tick(float deltaTime, float time)
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@ -22,7 +22,7 @@ public sealed class AetheriaUnityGameplayLoopShell
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ApplyLatestZoneRender?.Invoke();
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CurrentEntityPresentation?.Tick(deltaTime);
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if (IsCurrentEntityUndocked?.Invoke() == true)
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PilotFrameAdapter?.Tick(ResolveCurrentEntity?.Invoke(), deltaTime, time);
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PilotFrameController?.Tick(ResolveCurrentEntity?.Invoke(), deltaTime, time);
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}
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public void LateTick()
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