Rename pilot adapters to controllers
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a9e21eacef
commit
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8 changed files with 90 additions and 80 deletions
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@ -32,7 +32,7 @@ public sealed class AetheriaUnityGameplayInputShell : IDisposable
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public AetheriaUnityMenuShell MenuShell { get; set; }
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public AetheriaUnityDragSession DragSession { get; set; }
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public AetheriaUnityActionBarPresentation ActionBarPresentation { get; set; }
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public AetheriaUnityPilotOperationAdapter PilotOperationAdapter { get; set; }
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public AetheriaUnityPilotOperationController PilotOperationController { get; set; }
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public Func<Entity> ResolveCurrentEntity { get; set; }
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public Action<AetheriaInput> SetInput { get; set; }
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@ -120,7 +120,7 @@ public sealed class AetheriaUnityGameplayInputShell : IDisposable
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return;
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}
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PilotOperationAdapter.RequestInteract();
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PilotOperationController.RequestInteract();
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};
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Input.Global.MainMenu.performed += context =>
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@ -153,21 +153,21 @@ public sealed class AetheriaUnityGameplayInputShell : IDisposable
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{
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var currentEntity = ResolveCurrentEntity?.Invoke();
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if (currentEntity != null)
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PilotOperationAdapter.RequestOverrideShutdown(!currentEntity.OverrideShutdown);
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PilotOperationController.RequestOverrideShutdown(!currentEntity.OverrideShutdown);
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};
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Input.Player.Ping.performed += context => PilotOperationAdapter.RequestSensorPing();
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Input.Player.Ping.performed += context => PilotOperationController.RequestSensorPing();
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Input.Player.ToggleHeatsinks.performed += context =>
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{
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var currentEntity = ResolveCurrentEntity?.Invoke();
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if (currentEntity != null)
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PilotOperationAdapter.RequestHeatsinksEnabled(!currentEntity.HeatsinksEnabled);
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PilotOperationController.RequestHeatsinksEnabled(!currentEntity.HeatsinksEnabled);
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};
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Input.Player.ToggleShield.performed += context => PilotOperationAdapter.RequestShieldToggle();
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Input.Player.TargetReticle.performed += context => PilotOperationAdapter.RequestTargetReticle();
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Input.Player.TargetNearest.performed += context => PilotOperationAdapter.RequestTargetNearest();
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Input.Player.TargetNext.performed += context => PilotOperationAdapter.RequestTargetNext();
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Input.Player.TargetPrevious.performed += context => PilotOperationAdapter.RequestTargetPrevious();
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Input.Player.ToggleShield.performed += context => PilotOperationController.RequestShieldToggle();
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Input.Player.TargetReticle.performed += context => PilotOperationController.RequestTargetReticle();
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Input.Player.TargetNearest.performed += context => PilotOperationController.RequestTargetNearest();
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Input.Player.TargetNext.performed += context => PilotOperationController.RequestTargetNext();
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Input.Player.TargetPrevious.performed += context => PilotOperationController.RequestTargetPrevious();
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}
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private void RegisterActionBarInput()
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