Rename runtime state documents
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ef5ad0dce4
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6 changed files with 34 additions and 37 deletions
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@ -85,7 +85,7 @@ await using (var node = await AetheriaStateNode.OpenAsync(statePath, "aetheria-s
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SampleNames = ["Ada", "Grace"]
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});
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await node.PutSavedRunAsync(runKey, new AetheriaSavedRun
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await node.PutRunStateAsync(runKey, new AetheriaRunState
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{
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RunId = "smoke",
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IsTutorial = false,
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@ -122,7 +122,7 @@ await using (var reopened = await AetheriaStateNode.OpenAsync(statePath, "aether
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var nameFile = await reopened.GetNameFileAsync(nameFileKey);
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var quarantine = await reopened.GetLegacyCatalogQuarantineAsync();
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var playerSettings = await reopened.GetPlayerSettingsAsync();
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var savedRun = await reopened.GetSavedRunAsync(runKey);
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var runState = await reopened.GetRunStateAsync(runKey);
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if (world?.WorldId != "aetheria")
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{
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@ -154,9 +154,9 @@ await using (var reopened = await AetheriaStateNode.OpenAsync(statePath, "aether
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throw new InvalidOperationException("Player settings did not survive flush/reopen.");
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}
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if (savedRun?.RunId != "smoke" || savedRun.ActionBarBindings.Length != 1)
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if (runState?.RunId != "smoke" || runState.ActionBarBindings.Length != 1)
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{
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throw new InvalidOperationException("Saved run did not survive flush/reopen.");
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throw new InvalidOperationException("Run state did not survive flush/reopen.");
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}
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}
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