Use reactive documents during Unity boot

This commit is contained in:
Meta Vens 2026-06-28 22:39:32 +01:00
commit d2eb22160b
3 changed files with 31 additions and 29 deletions

View file

@ -6,13 +6,14 @@ using System;
using System.Collections.Generic;
using System.IO;
using GameCult.Aetheria.State.Verse;
using GameCult.Mesh;
using UnityEngine;
public static class AetheriaUnityRuntimeClientProvider
{
private static readonly Dictionary<string, AetheriaClient> RuntimeClients =
new Dictionary<string, AetheriaClient>(StringComparer.Ordinal);
private static AetheriaRuntimePlayerSettingsSession _playerSettingsDocument;
private static CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettingsDocument;
private static RuntimePlayerSettings _runtimePlayerSettings;
private static bool _playerSettingsLoaded;
@ -96,7 +97,7 @@ public static class AetheriaUnityRuntimeClientProvider
_playerSettingsDocument ??= ResolveClient(AetheriaUnityRuntimePaths.RuntimeStateFilePath)
.State
.Settings
.ObservePlayer();
.ReactivePlayer();
var stored = _playerSettingsDocument.Current;
if (stored == null)