Use reactive documents during Unity boot

This commit is contained in:
Meta Vens 2026-06-28 22:39:32 +01:00
commit d2eb22160b
3 changed files with 31 additions and 29 deletions

View file

@ -4,6 +4,7 @@
using System;
using GameCult.Aetheria.State.Verse;
using GameCult.Mesh;
public sealed class AetheriaUnityGameplayBootShell
{
@ -36,12 +37,12 @@ public sealed class AetheriaUnityGameplayBootShell
var aetheria = AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot.StateFilePath, stateBoot.RuntimeId)
.State;
using var runtimeCatalogSession = aetheria.ObserveCatalog();
var runtimeCatalog = runtimeCatalogSession.Current;
using var runtimeCatalogDocument = aetheria.ReactiveCatalog();
var runtimeCatalog = runtimeCatalogDocument.Current;
if (runtimeCatalog == null)
throw new InvalidOperationException("Aetheria typed runtime catalog is required before gameplay boot.");
using var sectorMapSession = aetheria.ObserveSectorMap();
var sectorMap = sectorMapSession.Current;
using var sectorMapDocument = aetheria.ReactiveSectorMap();
var sectorMap = sectorMapDocument.Current;
if (sectorMap == null)
throw new InvalidOperationException("Aetheria typed sector map is required before gameplay boot.");