Expose native Unity runtime state access

This commit is contained in:
Meta Vens 2026-06-29 06:10:30 +01:00
commit d10da01a69
10 changed files with 166 additions and 210 deletions

View file

@ -108,7 +108,6 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
private int _clickCount;
private InventoryCell _clickCell;
private float _clickTime;
private string _clientStatePath = "";
private CultMeshReactiveDocument<AetheriaRuntimeCatalogSnapshot> _catalog;
private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
private CultMeshReactiveDocument<AetheriaRuntimeCurrentEntityDocument> _currentEntity;
@ -1080,7 +1079,7 @@ private void Update()
try
{
var client = ResolveClient();
var client = AetheriaUnityRuntimeClientProvider.RuntimeClient("unity-inventory");
var loadout = CreateLoadoutTemplate(targetEntityKey);
if (loadout?.RootEntity == null || string.IsNullOrWhiteSpace(loadout.RootEntity.Hull?.ItemKey ?? ""))
return;
@ -1455,7 +1454,7 @@ private void Update()
try
{
submit(ResolveClient().Control);
submit(AetheriaUnityRuntimeClientProvider.Control("unity-inventory"));
return true;
}
catch (Exception ex)
@ -1465,18 +1464,6 @@ private void Update()
}
}
private AetheriaClient ResolveClient()
{
var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
{
_clientStatePath = stateBoot.StateFilePath;
ClearClientCaches();
}
return AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot, "unity-inventory");
}
private void ClearClientCaches()
{
_catalog?.Dispose();
@ -1503,8 +1490,8 @@ private void Update()
try
{
_currentEntity = ResolveClient()
.State.Reactive<AetheriaRuntimeCurrentEntityDocument>();
_currentEntity = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeCurrentEntityDocument>("unity-inventory");
}
catch (Exception ex)
{
@ -1521,8 +1508,8 @@ private void Update()
try
{
_stationRefit = ResolveClient()
.State.Reactive<AetheriaRuntimeStationRefitDocument>();
_stationRefit = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeStationRefitDocument>("unity-inventory");
}
catch (Exception ex)
{
@ -1546,8 +1533,8 @@ private void Update()
try
{
_loadoutFrame = ResolveClient()
.State.Reactive<AetheriaRuntimeDaemonFrameDocument>();
_loadoutFrame = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeDaemonFrameDocument>("unity-inventory");
}
catch (Exception ex)
{
@ -1564,8 +1551,9 @@ private void Update()
try
{
var nextInventory = ResolveClient()
.State.Reactive<AetheriaRuntimeInventoryDocument>(entityIndex);
var nextInventory = AetheriaUnityRuntimeClientProvider
.RuntimeState("unity-inventory")
.Reactive<AetheriaRuntimeInventoryDocument>(entityIndex);
_inventory?.Dispose();
_inventoryEntityIndex = entityIndex;
_inventory = nextInventory;
@ -1585,7 +1573,8 @@ private void Update()
try
{
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
_catalog = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeCatalogSnapshot>("unity-inventory");
}
catch (Exception ex)
{
@ -1602,8 +1591,8 @@ private void Update()
try
{
_playerSettings = ResolveClient()
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
_playerSettings = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimePlayerSettingsDocument>("unity-inventory");
}
catch (Exception ex)
{