Expose native Unity runtime state access

This commit is contained in:
Meta Vens 2026-06-29 06:10:30 +01:00
commit d10da01a69
10 changed files with 166 additions and 210 deletions

View file

@ -31,7 +31,6 @@ public class InventoryMenu : MonoBehaviour
private UIDocument _shipSettingsSurfaceDocument;
private UIDocument _cargoItemDetailsSurfaceDocument;
private UIDocument _equippedItemDetailsSurfaceDocument;
private string _clientStatePath = "";
private CultMeshReactiveDocument<AetheriaRuntimeCatalogSnapshot> _catalog;
private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
private CultMeshReactiveDocument<AetheriaRuntimeCurrentEntityDocument> _currentEntity;
@ -898,7 +897,7 @@ public class InventoryMenu : MonoBehaviour
try
{
submit(ResolveClient().Control);
submit(AetheriaUnityRuntimeClientProvider.Control("unity-inventory-menu"));
return true;
}
catch (Exception ex)
@ -908,18 +907,6 @@ public class InventoryMenu : MonoBehaviour
}
}
private AetheriaClient ResolveClient()
{
var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
{
_clientStatePath = stateBoot.StateFilePath;
ClearClientCaches();
}
return AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot, "unity-inventory-menu");
}
private void ClearClientCaches()
{
_catalog?.Dispose();
@ -944,8 +931,8 @@ public class InventoryMenu : MonoBehaviour
try
{
_currentEntity = ResolveClient()
.State.Reactive<AetheriaRuntimeCurrentEntityDocument>();
_currentEntity = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeCurrentEntityDocument>("unity-inventory-menu");
}
catch (Exception ex)
{
@ -962,8 +949,8 @@ public class InventoryMenu : MonoBehaviour
try
{
_stationRefit = ResolveClient()
.State.Reactive<AetheriaRuntimeStationRefitDocument>();
_stationRefit = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeStationRefitDocument>("unity-inventory-menu");
}
catch (Exception ex)
{
@ -980,8 +967,9 @@ public class InventoryMenu : MonoBehaviour
try
{
var nextInventory = ResolveClient()
.State.Reactive<AetheriaRuntimeInventoryDocument>(entityIndex);
var nextInventory = AetheriaUnityRuntimeClientProvider
.RuntimeState("unity-inventory-menu")
.Reactive<AetheriaRuntimeInventoryDocument>(entityIndex);
_inventory?.Dispose();
_inventoryEntityIndex = entityIndex;
_inventory = nextInventory;
@ -1053,7 +1041,8 @@ public class InventoryMenu : MonoBehaviour
try
{
_catalog = ResolveClient().State.Reactive<AetheriaRuntimeCatalogSnapshot>();
_catalog = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimeCatalogSnapshot>("unity-inventory-menu");
}
catch (Exception ex)
{
@ -1070,8 +1059,8 @@ public class InventoryMenu : MonoBehaviour
try
{
_playerSettings = ResolveClient()
.State.Reactive<AetheriaRuntimePlayerSettingsDocument>();
_playerSettings = AetheriaUnityRuntimeClientProvider
.Reactive<AetheriaRuntimePlayerSettingsDocument>("unity-inventory-menu");
}
catch (Exception ex)
{