This commit is contained in:
Reinier Vens 2021-10-27 02:58:22 +01:00
commit ce1a0a4654
10 changed files with 19 additions and 15 deletions

View file

@ -86,8 +86,9 @@ public class ActionGameManager : MonoBehaviour
_cultCache = new CultCache();
_cultCache.AddBackingStore(new MultiFileJsonBackingStore(GameDataDirectory.FullName));
_cultCache.AddBackingStore(
new SingleFileMessagePackBackingStore(Path.Combine(GameDataDirectory.FullName, "AetherDB.msgpack")));
// _cultCache.AddBackingStore(
// new SingleFileMessagePackBackingStore(Path.Combine(GameDataDirectory.FullName, "AetherDB.msgpack")));
_cultCache.AddBackingStore(new MultiFileMessagePackBackingStore(GameDataDirectory.FullName), typeof(NameFile));
// _cultCache.AddBackingStore(
// new MultiFileMessagePackBackingStore(GameDataDirectory.FullName), typeof(NameFile));
_cultCache.PullAllBackingStores();

View file

@ -224,9 +224,9 @@ public class Galaxy
GenerateNames(cache, nameGeneratorSettings, ref random, progressCallback);
progressCallback?.Invoke("Weaving Narrative");
var processor = new StoryProcessor(playerSettings, narrativeDirectory, this, ref random, Log);
processor.ProcessStories();
// progressCallback?.Invoke("Weaving Narrative");
// var processor = new StoryProcessor(playerSettings, narrativeDirectory, this, ref random, Log);
// processor.ProcessStories();
progressCallback?.Invoke("Done!");
if(progressCallback!=null) Thread.Sleep(500); // Inserting Delay to make it seem like it's doing more work lmao