Remove dead code, unused plugins, and multiplayer remnants

Delete Economy.Server/Economy.Shared, LiteNetLib, network message types,
the texture-based Gravity duplicate, unreferenced scripts and agent
states, and unused plugins (MSAGL, NaughtyAttributes, AsyncAwaitUtil,
Allegorithmic, Localization samples, MrtTest, ThinkGear, QuickGraph),
plus vendored sample scenes, root zips/logs, and the stray Obsidian
folder. MainMenu logs faulted galaxy-generation tasks directly instead of
AsyncAwaitUtil's WrapErrors. Stop tracking UserSettings and the Wwise
.backup folder; ignore generated .sln/.csproj by pattern.

Game-system test scenes are kept. Playdead stays: VolumeCloudRenderer
derives from its EffectBase.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-11 22:14:57 +02:00
commit cc7f2c8877
1786 changed files with 8 additions and 257294 deletions

View file

@ -140,7 +140,7 @@ public class MainMenu : MonoBehaviour
ActionGameManager.CurrentGalaxy = sector;
SceneManager.LoadScene("ARPG");
});
}).WrapErrors();
}).ContinueWith(t => Debug.LogException(t.Exception), TaskContinuationOptions.OnlyOnFaulted);
}
else
{
@ -169,7 +169,7 @@ public class MainMenu : MonoBehaviour
ActionGameManager.CurrentGalaxy = sector;
SceneManager.LoadScene("ARPG");
});
}).WrapErrors();
}).ContinueWith(t => Debug.LogException(t.Exception), TaskContinuationOptions.OnlyOnFaulted);
}
});
_nextMenu.panel.AddButton("Settings",