Remove dead code, unused plugins, and multiplayer remnants
Delete Economy.Server/Economy.Shared, LiteNetLib, network message types, the texture-based Gravity duplicate, unreferenced scripts and agent states, and unused plugins (MSAGL, NaughtyAttributes, AsyncAwaitUtil, Allegorithmic, Localization samples, MrtTest, ThinkGear, QuickGraph), plus vendored sample scenes, root zips/logs, and the stray Obsidian folder. MainMenu logs faulted galaxy-generation tasks directly instead of AsyncAwaitUtil's WrapErrors. Stop tracking UserSettings and the Wwise .backup folder; ignore generated .sln/.csproj by pattern. Game-system test scenes are kept. Playdead stays: VolumeCloudRenderer derives from its EffectBase. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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1786 changed files with 8 additions and 257294 deletions
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@ -140,7 +140,7 @@ public class MainMenu : MonoBehaviour
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ActionGameManager.CurrentGalaxy = sector;
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SceneManager.LoadScene("ARPG");
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});
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}).WrapErrors();
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}).ContinueWith(t => Debug.LogException(t.Exception), TaskContinuationOptions.OnlyOnFaulted);
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}
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else
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{
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@ -169,7 +169,7 @@ public class MainMenu : MonoBehaviour
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ActionGameManager.CurrentGalaxy = sector;
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SceneManager.LoadScene("ARPG");
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});
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}).WrapErrors();
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}).ContinueWith(t => Debug.LogException(t.Exception), TaskContinuationOptions.OnlyOnFaulted);
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}
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});
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_nextMenu.panel.AddButton("Settings",
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