diff --git a/tests/Aetheria.Shared.Tests/CrossingScenarioTests.cs b/tests/Aetheria.Shared.Tests/CrossingScenarioTests.cs index 61eb186d7..a55cf3e93 100644 --- a/tests/Aetheria.Shared.Tests/CrossingScenarioTests.cs +++ b/tests/Aetheria.Shared.Tests/CrossingScenarioTests.cs @@ -106,10 +106,10 @@ public sealed partial class RunStartTests // The shifts took effect: starting 20 m further out along the crosser's track delays the pass, and starting 20 m further // ahead moves it 20 m further ahead (a sweep that stages the same pass eighteen times proves nothing). - var along = passes.Take(9).Select(entry => entry.pass).ToList(); - var across = passes.Skip(9).Select(entry => entry.pass).ToList(); - Assert.True(along[0].Seconds - along[8].Seconds > .5f, "a start 20 m further out delays the pass by more than half a second"); - Assert.InRange(across[8].Ahead.y - across[0].Ahead.y, 3f, 30f); + var outward = passes.Take(9).Select(entry => entry.pass).ToList(); + var lateral = passes.Skip(9).Select(entry => entry.pass).ToList(); + Assert.True(outward[0].Seconds - outward[8].Seconds > .5f, "a start 20 m further out delays the pass by more than half a second"); + Assert.InRange(lateral[8].Ahead.y - lateral[0].Ahead.y, 3f, 30f); } // Where the crosser's bearing from the player sweeps from port to starboard: when, where it is then (x port-to-starboard,