Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
Unity compile is verified before push; not yet built when committed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
d15052afaf
commit
cbdecfd578
4 changed files with 30 additions and 7 deletions
|
|
@ -167,5 +167,5 @@ public class Pickup : Behavior, IAlwaysUpdatedBehavior
|
|||
}
|
||||
|
||||
private void Publish(GrabPhase phase, FloatingItem item, float duration) =>
|
||||
Entity.Capabilities.PublishGrab(new GrabEvent(item.Id, phase, float3(item.Body.Position.x, Entity.Position.y, item.Body.Position.y), duration));
|
||||
Entity.Capabilities.PublishGrab(new GrabEvent(item.Id, phase, float3(item.Body.Position.x, DrawAhead.FloaterHeight(Entity.Zone, Entity.ItemManager.GameplaySettings, item.Body.Position, 0), item.Body.Position.y), duration));
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue