Move input rebinding to Eve UI Toolkit
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8 changed files with 743 additions and 479 deletions
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@ -92,9 +92,9 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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remapping UI that calls Unity's InputSystem at the binding/action layer;
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Unity's generated
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`AetheriaInput` class is the edge consumer of typed binding overrides, not
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the durable owner. Binding drag/drop and action-bar remapping both route
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through named runtime input commit methods instead of writing the input
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collections directly. The
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the durable owner. The runtime Eve input screen now owns low-level rebinding
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and action-bar input toggles, routing them through named runtime input commit
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methods instead of writing the input collections directly. The
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action bar also uses typed runtime catalog category rows to reject
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non-consumable inventory drops and creates consumable bindings around typed
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catalog rows. Missing typed rows are rejected for consumable binding instead
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@ -1576,10 +1576,12 @@ First Aetheria surfaces to publish:
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single Eve host instead of the old `PropertiesPanel`/fade shell. The menu
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remains a client-side projection: the Aetheria daemon owns Verse state and
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Unity renders and submits commands. The input page now reports typed state
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and delegates to the live runtime remap screen in the in-game overlay
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instead of pretending that owner is still future work; typed Eve rebinding
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controls are still future work. The fake audio page is deleted until audio
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has a typed state owner.
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and opens the live runtime Eve input screen in the in-game overlay instead
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of the old drag/drop uGUI remap shell. The fake audio page is deleted
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until audio has a typed state owner.
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- Done: replace the live runtime input remap screen with an Eve-owned UI
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Toolkit surface that still calls into Aetheria's low-level InputSystem
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remapping layer through typed player-settings commit methods.
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- Done: replace the sector-map zone details panel with an Eve-owned UI
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Toolkit surface. `SectorRenderer` still owns reveal/camera behavior, but
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zone inspection no longer rebuilds `PropertiesPanel` rows when the player
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@ -2020,9 +2022,11 @@ First Aetheria surfaces to publish:
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owning weapon-group toggles, action-bar group binding, override shutdown,
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and thermotoggle controls directly instead of `PropertiesPanel.Inspect(...)`.
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- Keyboard display layout parsing is no longer JSON-backed:
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`InputDisplayLayout` builds its static ANSI-104 display projection from typed
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`InputLayout` rows/columns. The dead commented Ink `ToJson` write path and
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checked-in `ansi104.json` display file have been removed from live source.
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the runtime input screen builds its action-bar candidates and rebinding UI
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from typed input paths, and `InputLayout` remains the typed ANSI-104 keyboard
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geometry helper instead of a JSON text asset. The dead commented Ink `ToJson`
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write path and checked-in `ansi104.json` display file have been removed from
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live source.
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- `Aetheria.State.Smoke` proves the provider-owned Eve command bridge drains
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`gamecult.eve.command.v1` envelopes, accepts advertised refresh commands plus
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player-settings mutation commands, rejects unknown commands, persists
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