Live Demo Tweaks
Copied Main Menu to gameplay scene Added Pause functionality (ESC key) Save & Restore discovered zones Applied vertical offset to asteroids (no more intersections!) Nebula shader optimized to improve early exit Nebula shader outputs light scattering to second render target Modified depth of field shader to use nebula light scattering
This commit is contained in:
parent
968783bf9c
commit
ca1ce9859d
47 changed files with 5106 additions and 2385 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using MessagePack.ReactivePropertyExtension;
|
||||
using MessagePack.Resolvers;
|
||||
|
||||
public static class RegisterResolver
|
||||
|
|
@ -15,7 +16,8 @@ public static class RegisterResolver
|
|||
MathResolver.Instance,
|
||||
TypeResolver.Instance,
|
||||
NativeGuidResolver.Instance,
|
||||
StandardResolver.Instance
|
||||
StandardResolver.Instance,
|
||||
ReactivePropertyResolver.Instance
|
||||
);
|
||||
var options = MessagePackSerializerOptions.Standard.WithResolver(resolver);
|
||||
MessagePackSerializer.DefaultOptions = options;
|
||||
|
|
|
|||
Loading…
Reference in a new issue