Boss gate: the exit gate fails closed; it opens only for a boss that spawned and then died
ZonePack.BossSpawned records the spawn, since a dead boss leaves no entity. RunGoal.ExitOpen requires it, so an exit zone without a boss stays sealed, and ZoneGenerator logs that configuration by field and code. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 59 additions and 2 deletions
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@ -349,8 +349,12 @@ public static class ZoneGenerator
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}
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boss.Boss = true;
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pack.Entities.Add(boss);
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pack.BossSpawned = true;
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}
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if (galaxyZone == galaxy.Exit && !pack.BossSpawned)
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itemManager.Log("Galaxy.Exit has no boss: Galaxy.BossZones does not map a boss faction to the exit zone, or its boss could not be generated (ZoneGenerator exit-without-boss). The exit gate stays sealed.");
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if (!ambient) return pack;
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var enemyCount = (int)(random.NextFloat() * factionPresence * 2) + baseStationCount;
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