Stop cloning entity settings through MessagePack

This commit is contained in:
Meta Vens 2026-06-13 07:22:04 +01:00
commit c8832e147a
3 changed files with 11 additions and 5 deletions

View file

@ -57,8 +57,7 @@ public static class EntitySerializer
public static Entity Unpack(ItemManager itemManager, Zone zone, EntityPack pack, bool instantiate = false)
{
pack.Settings ??= MessagePackSerializer.Deserialize<EntitySettings>(
MessagePackSerializer.Serialize(itemManager.GameplaySettings.DefaultEntitySettings));
pack.Settings ??= itemManager.GameplaySettings.DefaultEntitySettings.Copy();
return pack switch
{
ShipPack shipPack => Unpack(itemManager, zone, shipPack, instantiate),