Carry typed daemon entity indices into Unity
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5 changed files with 19 additions and 17 deletions
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@ -91,7 +91,7 @@ public sealed class AetheriaUnityObservedFrameApplier
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}
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var entitySnapshots = AetheriaUnityDaemonEntitySnapshotProjector.CreateSnapshots(runId, render.ZoneIndex, render.EntitySnapshots)
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.OrderBy(entity => AetheriaUnityDaemonEntitySnapshotProjector.EntityIndexFromRecordKey(entity.RecordKey))
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.OrderBy(entity => entity.EntityIndex)
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.ToArray();
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if (entitySnapshots.Length == 0)
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