From c6786da2b3b4ce4ba5248aa4dfe4d3467678887c Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Mon, 14 Sep 2026 18:03:32 +0200 Subject: [PATCH] Keep Fluid's int2 alias, pointed at CultMath With using static CultMath.math, int2.zero binds to the int2() factory method (CS0119). The alias existed for exactly that; it now names CultMath.int2, as SectorMap does for float2. Co-Authored-By: Claude Opus 5 --- Assets/Shaders/StableFluids/Fluid.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Shaders/StableFluids/Fluid.cs b/Assets/Shaders/StableFluids/Fluid.cs index 86b4eff8f..cabc86cf9 100644 --- a/Assets/Shaders/StableFluids/Fluid.cs +++ b/Assets/Shaders/StableFluids/Fluid.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using CultMath; using UnityEngine; using static CultMath.math; +using int2 = CultMath.int2; using Random = UnityEngine.Random; public class Fluid : MonoBehaviour