Aetheria gravity: target document (honest wells, one potential, height = potential x exaggeration)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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docs/aetheria-gravity-target.md
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docs/aetheria-gravity-target.md
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# Aetheria gravity: target
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Campaign `aetheria-gravity`. Opened 2026-10-14 on operator ruling
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`aetheria-release:ruling:gravity-honest-wells-agreed`. Its invariants,
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not-in-scope list and canonical implementations are the typed target
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`aetheria-gravity:target:r1`; this page keeps the rationale.
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## Why
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The orbit probe (`docs/research/2026-10-13-orbit-probe/report.md`) measured
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today's wells against the real code:
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- The heightfield is not a potential. Each well is a positive core plus an
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equal negative-density ring (antimass) out to its rim, so it is
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mass-neutral and nothing is felt outside the rim.
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- The force is `S*R*|grad h|^2` behind a slope gate (`|n_xz|^2 > 0.001`),
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which zeroes it in every core, at every rim, and in every zone bowl wider
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than about 3117 units.
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- The outer half of every well has unstable circular orbits, and about 40%
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of moons sit there.
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- The wells pull 20 to 70 times harder than the OrbitPeriod rail implies, so
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holding a rail orbit costs a real fraction of a ship's thrust.
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The operator's frame (2026-10-13): bodies sit above the grid so there is always
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room to fly beneath them, so being within a sun's radius is not being inside
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it; gravity is shaped that way on purpose, and the picture is why it looks as
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it does. "We can use correct wells and simply exaggerate the height."
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## The shape
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One scalar potential per zone owns gravity. Each body contributes a 2D
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point-mass well: logarithmic potential and force falling as 1/r outside the
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body's radius, softened inside it (force linear to zero at the centre, matched
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in value and slope at the radius, Plummer-like). Wells add. Force is the
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potential's gradient, with no gate. The drawn height is the potential times one
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exaggeration factor, so what the player sees and what the ship feels are the
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same function. With a 1/r tail every circular orbit is stable.
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In Ink zones the Adrasteia pillars stand where suns would
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(`aetheria-fauna:ruling:ink-pillars-are-suns`): a pillar is the zone's central
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body, and by this campaign its well follows the same law.
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## What the first Imagination pass settles (step 0b)
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- Whether the rails (OrbitPeriod) are derived from the field, or the field is
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calibrated to the rails. Today they disagree by 20-70x in force; one must own
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the other.
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- What becomes of the zone bowl and of the gas-giant and sun waves: parts of
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the potential, a separate push, or gone.
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- Hull drag and real ship acceleration (unmeasured by the probe), which decide
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whether a free orbit is possible and how much lighter near-body flight feels.
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- Every reader of `Zone.GetHeight`, `GetForce` and `GravityAcceleration`
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(sim, AI, renderer, shaders), so the potential has one owner and the height
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is derived from it everywhere.
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- Follow-up `aetheria-release:follow_up:zone-orbits-unplaced-before-first-tick`:
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a zone must be valid before its first tick, or every well sits at the origin.
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## Not here
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Portals and portal gravity, and non-Euclidean zone geometry, belong to the
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pseudospace-flavours line (`aetheria-release:follow_up:portals-and-portal-gravity`,
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`aetheria-release:follow_up:pseudospace-geometry-owner`).
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