Record current cold content proof

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Meta Vens 2026-07-16 19:07:14 +01:00
commit c4d1dc166e
2 changed files with 2 additions and 2 deletions

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@ -2697,7 +2697,7 @@ expose.
The released-package proof keeps two lifecycle claims separate. The
`cold-start-lowering` profile begins with an empty cache, receives and verifies
the 55,539,565-byte provider body through `cultmesh.content.v1`, promotes the
the 56,168,017-byte provider body through `cultmesh.content.v1`, promotes the
exact hash with no partial, negotiates `SharedFileMapping` over the exact
transfer-owned file, and proves generic world, field-volume, movement,
environment, and pilot/map camera lowering. The `full-session-gameplay` profile

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@ -38,7 +38,7 @@ validation proves contract shape, not wiring, exclusivity, lowering, or parity.
| Fields/fog/gravity | zone renderer and shaders | daemon/plugin semantics | Fields plugin documents | EveUnity fields lowerer | daemon publishes canonical gravity/fog splat layers through `field.volume3d`; Eve Fields `0.2.3` owns portable `PowerPulse` and `AnimatedRadialCosine` semantics; Aetheria emits the fossil global animated simplex/cellular/ambient stack, body-owned radial waves, and separate negative gameplay `gravity.height` and positive visual `fog.surface_height`; the shared camera-relative lattice spans 1536 world units as 256 six-unit Stardust cells, rasterizes gravity at eight texels per cell into 2048 texels, and snaps the viewport by one six-unit cell; daemon entities follow fossil terrain height plus hull grid offset after Ymir XZ motion; released EveUnity `0.3.57` lowers the authored topology, one shared snapped viewport frame for fog and Stardust, provider shader ABI, pre-postprocess URP pass, provider-requested TAA, provider-material temporal coverage inputs, authoritative flow time, explicit camera matrix, and float32 packed-output diagnostics without provider code. The provider bundle runs the actual Stardust compute shader across X, Y, and diagonal one-cell remaps and proves 705 overlapping world cells remain bit-identical after buffer reassignment; an asymmetric GPU fixture proves positive world X samples positive texture X instead of retaining the deleted fossil gravity camera's two-axis reversal; its source gate rejects replacement of temporal dithering with a fixed alpha threshold. The released warm witness proves identical fog/particle grid centers and live dither/frame bindings drive 65,536 rendered particles while the map camera remains isolated. The flight post-process bundle gate verifies serialized ACES, exposure/contrast, bloom, vignette, and film-grain components | restore readable patch structure, gravity waves, surrounding world geometry, and final luminance/composition parity; visual parity remains explicitly open |
| HUD/schematic | ARPG HUD and `SchematicDisplay` | Eve composition from daemon facts | semantic status/components | EveUnity UI | provider-authored transparent cockpit is wired, projected, and lowered through generic UI Toolkit panes, metrics, and progress components for hull, shield, capacitor, temperature, cargo, weapon cooldown/groups, selected target, target lock, target shield, and target hull; the original armor/equipment schematic and transient warning choreography remain reference-only | schematic topology, warning timelines, dynamic action state, and composited live capture |
| Hit/lock/warnings | `ActionGameManager` feedback | daemon event facts | transient feedback stream | VFX/UI/audio | bounded deduplicated game-event ledger and Eve `feedback.stream` wired for pickup outcomes, projectile launch/impact, entity damage, alive-to-dead destruction, authoritative weapon reload chronology, lock start/acquired/lost chronology, and episode-deduplicated `weapon.fire.refused` facts for insufficient energy or missing ammunition; every lock transition carries authored weapon identity, target, reason, and prior/current progress, while reconnect priming prevents retained events from replaying as new feedback | add thermal and docking event families, negative transaction fixtures, provider lock audio/effect roles, and broader runtime effect consumption |
| Assets | `Assets/Resources` | Aetheria provider | asset catalog + CultMesh CDN | runtime cache/load | provider manifests name deterministic bundle-internal paths and now project each typed hull prefab through the same asset key in Eve scene and SoA identity state; the authoring build derives presentation-only prefabs, strips non-Eve gameplay scripts, externalizes embedded effects, preserves source material semantics, and verifies the loaded bundle ABI; released EveUnity `0.3.55` resolves Unity's lowercase bundle names against authored-case advertised keys and the warm cache witness lowers the verified provider body through local file mapping | cold CDN transfer is failing: the bundle still times out while transported through batched snapshot records instead of mapped/network body transport; provider-to-client network zero-copy, shared-memory delivery, and GPU zero-copy remain open |
| Assets | `Assets/Resources` | Aetheria provider | asset catalog + CultMesh CDN | runtime cache/load | provider manifests name deterministic bundle-internal paths and now project each typed hull prefab through the same asset key in Eve scene and SoA identity state; the authoring build derives presentation-only prefabs, strips non-Eve gameplay scripts, externalizes embedded effects, preserves source material semantics, and verifies the loaded bundle ABI; released EveUnity `0.3.57` resolves Unity's lowercase bundle names against authored-case advertised keys. The released cold witness begins with an empty cache, transfers the 56,168,017-byte body through `cultmesh.content.v1`, atomically promotes its exact SHA-256 with no partial, selects `SharedFileMapping`, and lowers the shield-free hull while preserving pilot/map isolation | provider-to-client network zero-copy, shared-memory delivery, and GPU zero-copy remain open; the managed network session still copies and fragments payload bytes before verified promotion |
| Save/resume | original persistence paths | daemon/CultCache | published current state | clients rehydrate | owner-exists; not parity-proven | mid-loop restart |
| Terminus loop | original game composition | daemon/Ymir/Eve | pilot surface | Aetheria.Unity | live minimum-loop proof: generic Unity discovers the provider, lowers the pilot world/assets, single-steps dock and undock while paused, buys daemon-priced station stock, single-steps Ymir salvage collection, resumes, moves, targets, fires, and presents authoritative receipts/shot outcome; the released full-session profile starts with no pickup, destroys a deterministic target, observes its canonical cargo drop, tractors it into a Ymir Begin contact, and proves exactly one `ymir-fact:` collection receipt plus cargo `0` to `1` | richer trade content, docking transitions, and sustained combat encounters |
| Starbridge | original/shared architecture intent | one daemon session | pilot + commander surfaces | Unity + Electron | commander task board and autonomous explore execution wired; Electron Eve lowering and split-target proof missing | commander orders plus four pilots and autonomous workers |