First Flight
Added MPL license headers SectorRenderer renders entities in sector, manages particle systems for ship thrusters Thrusters apply torque based on orientation and position relative to ship center of mass GameManager controls the player ship's thrusters Player can dock with station if they are near
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172 changed files with 6753 additions and 779 deletions
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@ -5,12 +5,14 @@ using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using Grpc.Core;
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using LiteNetLib;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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using Random = Unity.Mathematics.Random;
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using Unity.Tiny;
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using float2 = Unity.Mathematics.float2;
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public static class Extensions
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{
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@ -60,6 +62,40 @@ public static class Extensions
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throw new ArgumentOutOfRangeException(nameof(rot), rot, null);
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}
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}
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public static float2 Direction(this ItemRotation rotation)
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{
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switch (rotation)
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{
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case ItemRotation.None:
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return float2(0, 1);
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case ItemRotation.CounterClockwise:
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return float2(-1, 0);
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case ItemRotation.Reversed:
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return float2(0, -1);
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case ItemRotation.Clockwise:
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return float2(1, 0);
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default:
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throw new ArgumentOutOfRangeException(nameof(rotation), rotation, null);
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}
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}
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public static float2 Rotate(this float2 v, ItemRotation rotation)
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{
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switch (rotation)
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{
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case ItemRotation.None:
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return v;
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case ItemRotation.CounterClockwise:
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return float2(-v.y, v.x);
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case ItemRotation.Reversed:
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return float2(-v.x, -v.y);
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case ItemRotation.Clockwise:
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return float2(v.y, -v.x);
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default:
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throw new ArgumentOutOfRangeException(nameof(rotation), rotation, null);
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}
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}
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public static string SplitCamelCase( this string str )
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{
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