First Flight

Added MPL license headers
SectorRenderer renders entities in sector, manages particle systems for ship thrusters
Thrusters apply torque based on orientation and position relative to ship center of mass
GameManager controls the player ship's thrusters
Player can dock with station if they are near
This commit is contained in:
Reinier Vens 2020-12-22 03:13:43 +00:00
commit c4be204cd0
172 changed files with 6753 additions and 779 deletions

View file

@ -1,4 +1,8 @@
using System;
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@ -8,6 +12,7 @@ using UnityEngine;
using static Unity.Mathematics.math;
using Unity.Mathematics;
using UnityEngine.Serialization;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
public class SectorRenderer : MonoBehaviour
@ -27,6 +32,8 @@ public class SectorRenderer : MonoBehaviour
public int AsteroidSpritesheetWidth = 4;
public int AsteroidSpritesheetHeight = 4;
public LODHandler LODHandler;
[Header("Tour")]
public bool Tour;
public float TourSwitchTime = 5f;
public float TourFollowDistance = 30f;
@ -46,8 +53,14 @@ public class SectorRenderer : MonoBehaviour
public Texture2D PlanetoidIcon;
public Texture2D PlanetIcon;
[HideInInspector]
public Dictionary<OrbitalEntity, Transform> Orbitals = new Dictionary<OrbitalEntity, Transform>();
[HideInInspector]
public Dictionary<Ship, ShipInstance> Ships = new Dictionary<Ship, ShipInstance>();
[HideInInspector]
public Dictionary<Guid, PlanetObject> Planets = new Dictionary<Guid, PlanetObject>();
private Dictionary<Guid, AsteroidBeltUI> _beltObjects = new Dictionary<Guid, AsteroidBeltUI>();
private Dictionary<Guid, PlanetObject> _planets = new Dictionary<Guid, PlanetObject>();
private Dictionary<Guid, InstancedMesh[]> _beltMeshes = new Dictionary<Guid, InstancedMesh[]>();
private Dictionary<Guid, Matrix4x4[][]> _beltMatrices = new Dictionary<Guid, Matrix4x4[][]>();
private Dictionary<Guid, float3[]> _beltAsteroidPositions = new Dictionary<Guid, float3[]>();
@ -61,6 +74,8 @@ public class SectorRenderer : MonoBehaviour
private CinemachineTransposer _transposer;
private PlanetObject _root;
private bool _rootFound;
public ItemManager ItemManager { get; set; }
public float Time { get; set; }
@ -105,7 +120,7 @@ public class SectorRenderer : MonoBehaviour
foreach(var p in zone.Planets.Values)
LoadPlanet(p);
foreach (var x in _planets)
foreach (var x in Planets)
{
if (!(zone.Planets[x.Key] is GasGiantData))
{
@ -124,7 +139,7 @@ public class SectorRenderer : MonoBehaviour
if (parentPlanetData == null)
parent = _root;
else if (!_planets.TryGetValue(parentPlanetData.ID, out parent))
else if (!Planets.TryGetValue(parentPlanetData.ID, out parent))
{
Debug.Log("WTF!");
}
@ -132,23 +147,72 @@ public class SectorRenderer : MonoBehaviour
_tourPlanets.Add((x.Value.Body.transform, parent.Body.transform));
}
}
foreach(var entity in zone.Entities)
LoadEntity(entity);
zone.Entities.ObserveAdd().Subscribe(e => LoadEntity(e.Value));
zone.Entities.ObserveRemove().Subscribe(e => UnloadEntity(e.Value));
}
public void ClearZone()
{
if (_planets.Count > 0)
if (Planets.Count > 0)
{
foreach (var planet in _planets.Values)
foreach (var planet in Planets.Values)
{
DestroyImmediate(planet.gameObject);
}
_planets.Clear();
Planets.Clear();
_beltMeshes.Clear();
_beltMatrices.Clear();
_tourPlanets.Clear();
}
}
void LoadEntity(Entity entity)
{
var hullData = ItemManager.GetData(entity.Hull) as HullData;
if (entity is Ship ship)
{
var shipInstance = new ShipInstance();
shipInstance.Ship = ship;
shipInstance.Transform = Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab)).transform;
shipInstance.Thrusters = ship.GetBehaviors<Thruster>().ToArray();
shipInstance.ThrusterParticles = shipInstance.Thrusters
.Select(x =>
{
var particles = Instantiate(UnityHelpers.LoadAsset<ParticleSystem>(((ThrusterData) x.Data).ParticlesPrefab));
var particlesShape = particles.shape;
particlesShape.meshRenderer = shipInstance.Transform.Find(x.Entity.Hardpoints[x.Item.Position.x, x.Item.Position.y].Transform)
.GetComponent<MeshRenderer>();
return particles;
})
.ToArray();
shipInstance.ThrusterBaseEmission = shipInstance.ThrusterParticles.Select(x => x.emission.rateOverTimeMultiplier).ToArray();
Ships.Add(ship, shipInstance);
}
else if (entity is OrbitalEntity orbital)
{
Orbitals.Add(orbital,Instantiate(UnityHelpers.LoadAsset<GameObject>(hullData.Prefab)).transform);
}
}
void UnloadEntity(Entity entity)
{
if (entity is Ship ship)
{
Destroy(Ships[ship].Transform.gameObject);
foreach(var p in Ships[ship].ThrusterParticles)
Destroy(p.gameObject);
Ships.Remove(ship);
}
else if (entity is OrbitalEntity orbital)
{
Destroy(Orbitals[orbital].gameObject);
Orbitals.Remove(orbital);
}
}
void LoadPlanet(BodyData planetData)
{
if (planetData is AsteroidBeltData beltData)
@ -226,7 +290,7 @@ public class SectorRenderer : MonoBehaviour
planetInstance.BodyData.Mass.Subscribe(f => planet.Icon.transform.localScale = Settings.IconSize.Evaluate(f) * Vector3.one);
_planets[planetData.ID] = planet;
Planets[planetData.ID] = planet;
if (!_rootFound)
{
_rootFound = true;
@ -236,32 +300,32 @@ public class SectorRenderer : MonoBehaviour
LODHandler.FindPlanets();
}
private void Update()
{
if (Tour)
{
_tourTimer -= UnityEngine.Time.deltaTime;
if (_tourTimer < 0)
{
_tourTimer = TourSwitchTime;
_tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
if(_tourIndex==0) Debug.Log("Tour Complete!");
}
// if(_tourIndex>=0)
// {
// var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
// offset.y = 0;
// offset = offset.normalized * TourFollowDistance;
// offset.y = TourHeightOffset;
// offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
// _transposer.m_FollowOffset = offset;
// }
}
}
// private void Update()
// {
// if (Tour)
// {
// _tourTimer -= UnityEngine.Time.deltaTime;
// if (_tourTimer < 0)
// {
// _tourTimer = TourSwitchTime;
// _tourIndex = (_tourIndex + 1) % _tourPlanets.Count;
// SceneCamera.Follow = _tourPlanets[_tourIndex].Item1;
// SceneCamera.LookAt = _tourPlanets[_tourIndex].Item2;
// if(_tourIndex==0) Debug.Log("Tour Complete!");
// }
// // if(_tourIndex>=0)
// // {
// // var offset = (SceneCamera.Follow.position - SceneCamera.LookAt.position);
// // offset.y = 0;
// // offset = offset.normalized * TourFollowDistance;
// // offset.y = TourHeightOffset;
// // offset = Quaternion.AngleAxis(TourFollowOffsetDegrees, Vector3.up) * offset;
// // _transposer.m_FollowOffset = offset;
// // }
// }
// }
void LateUpdate()
void Update()
{
foreach(var belt in _zone.AsteroidBelts)
{
@ -287,7 +351,7 @@ public class SectorRenderer : MonoBehaviour
_beltObjects[belt.Key].Update(_beltAsteroidPositions[belt.Key]);
}
foreach (var planet in _planets)
foreach (var planet in Planets)
{
var planetInstance = _zone.PlanetInstances[planet.Key];
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
@ -305,6 +369,30 @@ public class SectorRenderer : MonoBehaviour
else planet.Value.Body.transform.rotation *= Quaternion.AngleAxis(Settings.PlanetRotationSpeed, Vector3.up);
}
foreach (var ship in Ships)
{
var hullData = ItemManager.GetData(ship.Key.Hull) as HullData;
var h = _zone.GetHeight(ship.Key.Position);
ship.Value.Transform.position = new Vector3(ship.Key.Position.x,h + hullData.GridOffset,ship.Key.Position.y);
var normal = _zone.GetNormal(ship.Key.Position);
//Debug.Log($"Normal: {normal}");
var shipRight = ship.Key.Direction.Rotate(ItemRotation.Clockwise);
var forward = Vector3.Cross(new Vector3(shipRight.x,0,shipRight.y), normal);
ship.Value.Transform.rotation = Quaternion.LookRotation(forward, normal);
for (int i = 0; i < ship.Value.Thrusters.Length; i++)
{
var emissionModule = ship.Value.ThrusterParticles[i].emission;
emissionModule.rateOverTimeMultiplier = ship.Value.ThrusterBaseEmission[i] * ship.Value.Thrusters[i].Axis;
}
}
foreach (var orbital in Orbitals)
{
var hullData = ItemManager.GetData(orbital.Key.Hull) as HullData;
var h = _zone.GetHeight(orbital.Key.Position);
orbital.Value.position = new Vector3(orbital.Key.Position.x,h + hullData.GridOffset,orbital.Key.Position.y);
}
var fogPos = FogCameraParent.position;
SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent);
SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog);
@ -321,6 +409,15 @@ public class SectorRenderer : MonoBehaviour
}
}
public class ShipInstance
{
public ParticleSystem[] ThrusterParticles;
public Thruster[] Thrusters;
public float[] ThrusterBaseEmission;
public Ship Ship;
public Transform Transform;
}
[Serializable]
public class InstancedMesh
{