Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
TargetingSystem is required interior Tool gear: Accuracy/Resolution/ Precision/Tracking are PerformanceStats reached through the usual Evaluate path, so lot quality, wear, heat and PowerSupply all apply (a starved system rolls worse, never switches off). FireControl.Accuracy/ Resolution/Precision fall back to GameplaySettings.UnaidedAccuracy (new, authored low per Q4) whenever an entity has no targeting system or its own is destroyed/disabled. FireControl.IsRevealed derives R5's reveal rule from EntityInfoGathered: non-hull equipment ranks hardpoint-mounted first, then by size, and reveals between TargetArmorInfoThreshold and TargetGearInfoThreshold -- the first code to read either setting. Entity.TargetItem/ TrySelectTargetItem/ResolvedTargetItem give both the player and AI one shared, revoke-on-decay aim-point slot with a single writer. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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