Collapse runtime item catalog links
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8 changed files with 55 additions and 50 deletions
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@ -92,13 +92,14 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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in-memory list remains a UI/session cache, not durable authority.
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- `ActionGameManager` opens `AetheriaRuntimeCatalogStore` over
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`aetheria-world.cc`, projects it through `AetheriaRuntimeItemCatalog`, and
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gives `ItemManager` explicit item lookup authority. `RuntimeCatalogLink<T>`
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is now a hydrated identifier/value holder, not a process-global catalog
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resolver. The old `LegacyItemCatalogBoundary`, `LegacyItemCatalogCache`, and
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runtime MessagePack deserializer path have been deleted. The old
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`DatabaseEntry`/`DatabaseLink<T>` names have been demoted to
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`RuntimeCatalogEntry`/`RuntimeCatalogLink<T>` runtime projection helpers, not
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MessagePack objects or a global union root.
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gives `ItemManager` explicit item lookup authority. Item instances carry
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`RuntimeItemReference`, a hydrated item-id/value holder, not a process-global
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catalog resolver. The old `LegacyItemCatalogBoundary`,
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`LegacyItemCatalogCache`, and runtime MessagePack deserializer path have been
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deleted. The old `DatabaseEntry` name has been demoted to
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`RuntimeCatalogEntry` for surviving runtime DTOs, and the old generic
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`DatabaseLink<T>`/`RuntimeCatalogLink<T>` path has collapsed into the
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item-specific runtime reference.
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- `ItemManager` no longer exposes the raw runtime item catalog reader as public
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gameplay/UI API. Temporary item instantiation bridges now go through the
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narrow `ItemManager.GetCatalogEntry<T>` method. `ItemManager` no longer
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@ -123,10 +124,11 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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`Faction` DTOs, including allegiance edges, for the existing simulation shape
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and resolves full name arrays from `aetheria.name_file.v2` records. The
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runtime no longer opens the old `GameData/NameFile/*.msgpack` directory.
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- `RuntimeCatalogLink<T>.Value` can resolve legacy links only after
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`ActionGameManager` binds the typed runtime item catalog projected from
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`aetheria-world.cc`. MessagePack catalog construction no longer grabs global
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link-resolution authority.
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- Item instances carry `RuntimeItemReference`, a narrow item-id/value holder
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resolved by `ItemManager` against the typed runtime item catalog projected
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from `aetheria-world.cc`. MessagePack catalog construction no longer grabs
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global link-resolution authority, and the old generic `RuntimeCatalogLink<T>`
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abstraction is gone.
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- `Economy.Server` now starts the modern `Aetheria.State` CultMesh node, drains
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pending Unity runtime commits through the typed state applicator, and no
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longer owns RethinkDB/LiteNetLib state.
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@ -333,7 +335,7 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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typed state file path plus the boot-time state-file probe, and is the landing
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zone for future typed catalog boot.
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`ActionGameManager` opens the package-owned typed runtime catalog snapshot
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and binds `RuntimeCatalogLink<T>` resolution through `AetheriaRuntimeItemCatalog`.
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and binds item reference resolution through `AetheriaRuntimeItemCatalog`.
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Runtime code receives narrow `ItemManager` catalog methods where gameplay
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only needs item lookups. `Galaxy`, entity restore, and faction-distance
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loadout weighting have been moved off legacy faction catalog reads.
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@ -539,10 +541,9 @@ First Aetheria surfaces to publish:
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- Done: demote `DatabaseEntry` and `DatabaseLink<T>` from MessagePack
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union/object shapes to plain runtime identity/link helpers.
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- Done: rename live Unity projection helpers from `DatabaseEntry`,
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`DatabaseLink<T>`, and `InspectableDatabaseLinkAttribute` to
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`RuntimeCatalogEntry`, `RuntimeCatalogLink<T>`, and
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`InspectableRuntimeCatalogLinkAttribute`, and move the old
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`ServerShared/CultCache` folder to `ServerShared/RuntimeProjection`.
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`DatabaseLink<T>`, and `InspectableDatabaseLinkAttribute` to runtime
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projection names, and move the old `ServerShared/CultCache` folder to
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`ServerShared/RuntimeProjection`.
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- Done: replace behavior union reflection with an explicit runtime catalog
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behavior map and remove all live `Union(...)` annotations.
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- Done: demote agent task runtime shapes from MessagePack object/key/union
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@ -644,6 +645,9 @@ First Aetheria surfaces to publish:
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- Done: delete the process-global runtime catalog resolver from
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`RuntimeCatalogLink<T>`; item instances now carry hydrated identifiers and
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`ItemManager` owns resolution through the typed runtime catalog reader.
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- Done: collapse the old generic `RuntimeCatalogLink<T>` abstraction into
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`RuntimeItemReference`, an item-specific runtime projection reference owned
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by `ItemManager`.
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- Done: quarantine the vendored Unity `MessagePack` assembly by disabling
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asmdef auto-reference; only explicit state-spine assemblies should see it
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while the Unity CultCache bridge still needs a low-level `.cc` codec.
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@ -699,6 +703,8 @@ First Aetheria surfaces to publish:
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error hits.
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- `rg ".Data.Value|BindRuntimeItemCatalog|ResolveRuntimeItemCatalog|private static IRuntimeItemCatalogReader"` in
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`Assets/Scripts` now finds only `ItemManager` checking its own hydrated value.
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- Live Unity source has no `RuntimeCatalogLink<T>` or `RuntimeCatalogLinkBase`;
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item instances use `RuntimeItemReference` and expose `Data.ItemId`.
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- Unity batchmode compile also returned cleanly after disabling `MessagePack`
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auto-reference; `Assets/Scripts` and `Assets/Editor` have no `using
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MessagePack`, `MessagePackSerializer`, `[MessagePackObject]`, or
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