Unified Volumetric Flow
Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
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19 changed files with 527 additions and 67 deletions
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@ -67,6 +67,6 @@ public class VolumeSampling : MonoBehaviour
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Shader.SetGlobalFloat("_FlowAmplitude", Settings.DefaultEnvironment.Flow.Amplitude);
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_flowScroll += Settings.DefaultEnvironment.Flow.ScrollSpeed * Time.deltaTime;
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Shader.SetGlobalFloat("_FlowScroll", _flowScroll);
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Shader.SetGlobalFloat("_FlowSpeed", Settings.DefaultEnvironment.Flow.Speed);
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Shader.SetGlobalFloat("_FlowPeriod", Settings.DefaultEnvironment.Flow.Period);
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}
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}
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