Unified Volumetric Flow
Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
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19 changed files with 527 additions and 67 deletions
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@ -43,7 +43,7 @@ public class FlowSettings
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[JsonProperty("scale"), Key(0)] public float Scale;
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[JsonProperty("amplitude"), Key(1)] public float Amplitude;
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[JsonProperty("scrollSpeed"), Key(2)] public float ScrollSpeed;
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[JsonProperty("velocity"), Key(3)] public float Speed;
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[JsonProperty("period"), Key(3)] public float Period;
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}
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[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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