Unified Volumetric Flow

Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
This commit is contained in:
Reinier Vens 2022-07-17 05:27:50 +01:00
commit c3329cecc4
19 changed files with 527 additions and 67 deletions

View file

@ -43,7 +43,7 @@ public class FlowSettings
[JsonProperty("scale"), Key(0)] public float Scale;
[JsonProperty("amplitude"), Key(1)] public float Amplitude;
[JsonProperty("scrollSpeed"), Key(2)] public float ScrollSpeed;
[JsonProperty("velocity"), Key(3)] public float Speed;
[JsonProperty("period"), Key(3)] public float Period;
}
[Serializable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]