Keyboard Layout Display

Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
This commit is contained in:
Reinier Vens 2021-05-03 23:15:29 +01:00
commit c2a23b5f5e
58 changed files with 1240 additions and 422 deletions

View file

@ -130,7 +130,7 @@ public class AetherDrive : Behavior
var torqueRatio = actualRpmDelta / potentialRpmDelta;
var draw = torqueRatio * Evaluate(_data.EnergyDraw) / 3;
Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(_axis.x, _axis.y), _axis.z));
Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z)));
Item.SetAudioParameter(_data.RpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm);
Item.SetAudioParameter(_data.TorqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z));