Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
Not verified yet at this commit (build and tests run next). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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6 changed files with 198 additions and 22 deletions
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@ -168,7 +168,7 @@ public static class FireControl
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// failing its own tier -- ranked.IndexOf(item) then returns -1 for it (the same "no longer on this
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// target" path below), and the survivors' tiers close up over the gap instead of leaving one.
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var ranked = target.Equipment
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.Where(e => e.Data.HardpointType != HardpointType.Hull && e.EquippableItem.Durability >= .01f)
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.Where(e => e.Data.HardpointType != HardpointType.Hull && !e.EquippableItem.IsDestroyed)
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.OrderByDescending(e => e.Data.HardpointType != HardpointType.Tool)
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.ThenByDescending(e => e.Data.Shape.Coordinates.Length)
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.ToList();
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