Use reactive shared documents in inventory panel
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20fdf19245
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2 changed files with 20 additions and 28 deletions
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@ -10,6 +10,7 @@ using System.Linq;
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using GameCult.Aetheria.EveRuntime;
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using GameCult.Aetheria.State.Verse;
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using GameCult.Eve.Surface;
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using GameCult.Mesh;
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using TMPro;
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using UniRx;
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using UniRx.Triggers;
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@ -108,8 +109,8 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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private InventoryCell _clickCell;
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private float _clickTime;
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private string _clientStatePath = "";
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private AetheriaRuntimeCatalogSession _catalog;
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private AetheriaRuntimePlayerSettingsSession _playerSettings;
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private CultMeshReactiveDocument<AetheriaRuntimeCatalogSnapshot> _catalog;
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private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
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private AetheriaRuntimeCurrentEntitySession _currentEntity;
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private AetheriaRuntimeStationRefitSession _stationRefit;
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private AetheriaRuntimeDaemonFrameSession _loadoutFrame;
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@ -1591,7 +1592,7 @@ private void Update()
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try
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{
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_catalog = ResolveClient().State.ObserveCatalog();
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_catalog = ResolveClient().State.ReactiveCatalog();
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}
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catch (Exception ex)
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{
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@ -1611,7 +1612,7 @@ private void Update()
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_playerSettings = ResolveClient()
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.State
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.Settings
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.ObservePlayer();
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.ReactivePlayer();
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}
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catch (Exception ex)
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{
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