Advertise historical temporal projection convention

This commit is contained in:
Meta Vens 2026-07-16 22:00:53 +01:00
commit bf974ae56a
5 changed files with 15 additions and 10 deletions

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@ -9,6 +9,6 @@
"org.gamecult.cultlib": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.15",
"org.gamecult.eve.plugin-fields": "https://github.com/GameCult/EvePlugins.git?path=/plugins/eve-plugin-fields/unity/org.gamecult.eve.plugin-fields#eve-plugin-fields-unity-v0.2.3",
"org.gamecult.eve.surface": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.surface#eveunity-surface-v0.2.2",
"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.62"
"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.63"
}
}

View file

@ -144,7 +144,7 @@
"hash": "140e1bd963a0033e66777a3b2c5fe6e9c97dfe32"
},
"org.gamecult.eve.unity-scene": {
"version": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.62",
"version": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.63",
"depth": 0,
"source": "git",
"dependencies": {
@ -155,7 +155,7 @@
"com.unity.render-pipelines.universal": "17.4.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"hash": "ed92fa7be0e2e7e386ab50ad36d6fd954d2d86a5"
"hash": "3135d24bb84f40719b121b51634811c85af0a7af"
},
"com.unity.modules.assetbundle": {
"version": "1.0.0",

View file

@ -721,7 +721,7 @@ public class DaemonRuntimeDocumentTests
asset.Ref.Metadata["unity.volume.texturePort.surfaceHeight"] == "_NebulaSurfaceHeight" &&
asset.Ref.Metadata["unity.volume.matrixPort.cameraToWorld"] == "_CamToWorld" &&
asset.Ref.Metadata["unity.volume.matrixSemantic.previousViewProjection"] ==
"current-projection.previous-view.v1" &&
"non-render-target-projection.previous-view.v1" &&
asset.Ref.Metadata["unity.volume.quality.bootstrap"] == "ultra" &&
asset.Ref.Metadata["unity.volume.quality.ultra.keyword"] == "ULTRA_QUALITY" &&
asset.Ref.Metadata["unity.volume.pass.temporal"] == "1" &&

View file

@ -253,7 +253,7 @@ namespace GameCult.Aetheria.State.Verse
["unity.volume.matrixPort.cameraInverseViewProjection"] = "_CamInvProj",
["unity.volume.matrixPort.cameraToWorld"] = "_CamToWorld",
["unity.volume.matrixPort.previousViewProjection"] = "_PrevVP",
["unity.volume.matrixSemantic.previousViewProjection"] = "current-projection.previous-view.v1",
["unity.volume.matrixSemantic.previousViewProjection"] = "non-render-target-projection.previous-view.v1",
["unity.volume.vectorPort.cameraProjectionExtents"] = "_ProjectionExtents",
["unity.volume.floatPort.raymarchOffset"] = "_RaymarchOffset",
["unity.volume.floatPort.resetHistory"] = "_ResetHistory",

View file

@ -1200,9 +1200,11 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
generic runtime does not use local gameplay time or provider identifiers.
The provider shader constructs both its raymarch and temporal-reprojection
rays using the historical Unity shader camera transform, whose local forward
is positive Z. EveUnity `0.3.62` supplies that transform instead of the
negative-Z `Camera.cameraToWorldMatrix`; provider bundle verification rejects
divergence between the two passes.
is positive Z. EveUnity `0.3.63` supplies that transform instead of the
negative-Z `Camera.cameraToWorldMatrix`. The provider also advertises
`non-render-target-projection.previous-view.v1`, preserving the historical
`Graphics.Blit` GPU-projection convention without making it a client guess;
provider bundle verification rejects divergence between the two passes.
- Semantic split: `gravity.height` is the negative gameplay terrain projection;
`fog.surface_height` is the positive visual displacement the fossil
`PowerBrush` camera supplied to `_NebulaSurfaceHeight`. Both derive from the
@ -1262,10 +1264,13 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
placed the camera below the fog surface. The controlled zero-noise run was a
diagnostic, not the adopted rendering contract. Blue tint, luminance, patch
structure, gravity-wave readability, and world geometry remain open visual
parity work. Released EveUnity `0.3.62` also restores the provider-advertised
parity work. Released EveUnity `0.3.63` also restores the provider-advertised
previous-view/current-projection temporal policy, the fossil ultra-quality
first history frame, adaptive histogram exposure, and HDR grading before
ACES. The alpha-fixed cold HD witness uses bundle
ACES, and lowers the provider-selected non-render-target temporal projection.
The released warm witness records 359 fog composites while retaining the
daemon gameplay assertions and camera-channel isolation. The alpha-fixed cold
HD witness uses bundle
`a829e57731fbe08f4564fa131468148e99f6b4204708ad3e64498885532b5091`
and passes in 52.7 seconds. Its temporal history stores direct density in
alpha; bundle verification rejects any composite that again unpacks that