Advertise historical temporal projection convention
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2250143dbc
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5 changed files with 15 additions and 10 deletions
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@ -9,6 +9,6 @@
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"org.gamecult.cultlib": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v1.0.15",
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"org.gamecult.eve.plugin-fields": "https://github.com/GameCult/EvePlugins.git?path=/plugins/eve-plugin-fields/unity/org.gamecult.eve.plugin-fields#eve-plugin-fields-unity-v0.2.3",
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"org.gamecult.eve.surface": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.surface#eveunity-surface-v0.2.2",
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"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.62"
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"org.gamecult.eve.unity-scene": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.63"
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}
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}
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@ -144,7 +144,7 @@
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"hash": "140e1bd963a0033e66777a3b2c5fe6e9c97dfe32"
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},
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"org.gamecult.eve.unity-scene": {
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"version": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.62",
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"version": "https://github.com/GameCult/EveUnity.git?path=/packages/org.gamecult.eve.unity-scene#eveunity-scene-v0.3.63",
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"depth": 0,
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"source": "git",
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"dependencies": {
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@ -155,7 +155,7 @@
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"com.unity.render-pipelines.universal": "17.4.0",
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"com.unity.modules.particlesystem": "1.0.0"
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},
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"hash": "ed92fa7be0e2e7e386ab50ad36d6fd954d2d86a5"
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"hash": "3135d24bb84f40719b121b51634811c85af0a7af"
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},
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"com.unity.modules.assetbundle": {
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"version": "1.0.0",
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@ -721,7 +721,7 @@ public class DaemonRuntimeDocumentTests
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asset.Ref.Metadata["unity.volume.texturePort.surfaceHeight"] == "_NebulaSurfaceHeight" &&
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asset.Ref.Metadata["unity.volume.matrixPort.cameraToWorld"] == "_CamToWorld" &&
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asset.Ref.Metadata["unity.volume.matrixSemantic.previousViewProjection"] ==
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"current-projection.previous-view.v1" &&
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"non-render-target-projection.previous-view.v1" &&
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asset.Ref.Metadata["unity.volume.quality.bootstrap"] == "ultra" &&
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asset.Ref.Metadata["unity.volume.quality.ultra.keyword"] == "ULTRA_QUALITY" &&
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asset.Ref.Metadata["unity.volume.pass.temporal"] == "1" &&
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@ -253,7 +253,7 @@ namespace GameCult.Aetheria.State.Verse
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["unity.volume.matrixPort.cameraInverseViewProjection"] = "_CamInvProj",
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["unity.volume.matrixPort.cameraToWorld"] = "_CamToWorld",
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["unity.volume.matrixPort.previousViewProjection"] = "_PrevVP",
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["unity.volume.matrixSemantic.previousViewProjection"] = "current-projection.previous-view.v1",
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["unity.volume.matrixSemantic.previousViewProjection"] = "non-render-target-projection.previous-view.v1",
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["unity.volume.vectorPort.cameraProjectionExtents"] = "_ProjectionExtents",
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["unity.volume.floatPort.raymarchOffset"] = "_RaymarchOffset",
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["unity.volume.floatPort.resetHistory"] = "_ResetHistory",
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@ -1200,9 +1200,11 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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generic runtime does not use local gameplay time or provider identifiers.
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The provider shader constructs both its raymarch and temporal-reprojection
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rays using the historical Unity shader camera transform, whose local forward
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is positive Z. EveUnity `0.3.62` supplies that transform instead of the
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negative-Z `Camera.cameraToWorldMatrix`; provider bundle verification rejects
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divergence between the two passes.
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is positive Z. EveUnity `0.3.63` supplies that transform instead of the
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negative-Z `Camera.cameraToWorldMatrix`. The provider also advertises
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`non-render-target-projection.previous-view.v1`, preserving the historical
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`Graphics.Blit` GPU-projection convention without making it a client guess;
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provider bundle verification rejects divergence between the two passes.
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- Semantic split: `gravity.height` is the negative gameplay terrain projection;
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`fog.surface_height` is the positive visual displacement the fossil
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`PowerBrush` camera supplied to `_NebulaSurfaceHeight`. Both derive from the
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@ -1262,10 +1264,13 @@ legacy catalog cache, and legacy UI paths should be migration-only or deleted.
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placed the camera below the fog surface. The controlled zero-noise run was a
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diagnostic, not the adopted rendering contract. Blue tint, luminance, patch
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structure, gravity-wave readability, and world geometry remain open visual
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parity work. Released EveUnity `0.3.62` also restores the provider-advertised
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parity work. Released EveUnity `0.3.63` also restores the provider-advertised
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previous-view/current-projection temporal policy, the fossil ultra-quality
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first history frame, adaptive histogram exposure, and HDR grading before
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ACES. The alpha-fixed cold HD witness uses bundle
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ACES, and lowers the provider-selected non-render-target temporal projection.
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The released warm witness records 359 fog composites while retaining the
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daemon gameplay assertions and camera-channel isolation. The alpha-fixed cold
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HD witness uses bundle
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`a829e57731fbe08f4564fa131468148e99f6b4204708ad3e64498885532b5091`
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and passes in 52.7 seconds. Its temporal history stores direct density in
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alpha; bundle verification rejects any composite that again unpacks that
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