Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull
Duel, Arcs, Launcher Angles and Starved Reactor fit and place the Longinus (thrusters, Core Power or MoveOnPro at (2,4), radiators relaid); the modes start a Longinus (Settings.asset StartingHullName; the Aether multipliers leave it). The drive's tests, its Steering Axis probe and its Brownout fixtures go with their subject; ship_cc.py and the live-game checklist drop the drive and the hull. The drive itself and the catalog records are deleted in the following commits. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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17 changed files with 79 additions and 145 deletions
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@ -16,18 +16,21 @@ public sealed class Arcs : Scenario
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public override void Stage(ScenarioStage stage)
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{
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var fighter = stage.Fit("LonginusX",
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var fighter = stage.Fit("Longinus",
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("Cockpit 2x2", int2(2, 6), None),
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("Traction", int2(2, 3), None),
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("Core Power", int2(2, 1), None),
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("Large Drive", int2(1, 0), Reversed),
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("Large Drive", int2(3, 0), Reversed),
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("Talaria", int2(2, 14), CounterClockwise),
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("Talaria", int2(3, 14), Clockwise),
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("Core Power", int2(2, 4), None),
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("GT 3K", int2(0, 5), None),
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("GT 3K", int2(5, 5), None),
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("FastBlast+-", int2(1, 8), None),
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("FastBlast+-", int2(4, 8), None),
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("Iapyx", int2(1, 2), CounterClockwise),
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("Iapyx", int2(4, 2), Clockwise),
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("Iapyx", int2(2, 2), CounterClockwise),
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("Iapyx", int2(3, 2), Clockwise),
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("not if i see you first", int2(3, 10), None),
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("Fire Control Array", int2(2, 5), None));
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("Fire Control Array", int2(1, 6), None));
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var turret = stage.Fit("Turret",
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("ClearPath", int2(1, 2), None),
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("ClearPath", int2(5, 2), None),
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@ -39,8 +42,8 @@ public sealed class Arcs : Scenario
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("Fire Control Array", int2(3, 6), None));
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stage.Player(fighter, float2(0, 0), facing: float2(0, 1));
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stage.Place(stage.Bare("LonginusX"), Bow);
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stage.Place(stage.Bare("LonginusX"), Stern);
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stage.Place(stage.Bare("Longinus"), Bow);
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stage.Place(stage.Bare("Longinus"), Stern);
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stage.Place(turret, Turret, stance: ScenarioStance.Hostile);
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}
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}
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@ -4,7 +4,7 @@ using static ItemRotation;
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public sealed class Duel : Scenario
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{
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public override string Name => "Duel";
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public override string Brief => "One piloted, hostile LonginusX with slow GT 3K missiles and a Spectra in its hold. Verify: rolled " +
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public override string Brief => "One piloted, hostile Longinus with slow GT 3K missiles and a Spectra in its hold. Verify: rolled " +
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"hits and near-misses, subsystem aim, beam reads above bow, armour takes the missile, loot keeps its brand.";
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public override uint Seed => 104;
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public override bool Ambient => false;
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@ -13,19 +13,22 @@ public sealed class Duel : Scenario
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public override void Stage(ScenarioStage stage)
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{
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var fighter = stage.Fit("LonginusX",
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var fighter = stage.Fit("Longinus",
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("Cockpit 2x2", int2(2, 6), None),
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("Traction", int2(2, 3), None),
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("Core Power", int2(2, 1), None),
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("Large Drive", int2(1, 0), Reversed),
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("Large Drive", int2(3, 0), Reversed),
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("Talaria", int2(2, 14), CounterClockwise),
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("Talaria", int2(3, 14), Clockwise),
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("Core Power", int2(2, 4), None),
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("GT 3K", int2(0, 5), None),
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("GT 3K", int2(5, 5), None),
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("FastBlast+-", int2(1, 8), None),
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("FastBlast+-", int2(4, 8), None),
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("Iapyx", int2(1, 2), CounterClockwise),
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("Iapyx", int2(4, 2), Clockwise),
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("Iapyx", int2(2, 2), CounterClockwise),
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("Iapyx", int2(3, 2), Clockwise),
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("not if i see you first", int2(3, 10), None),
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("PotaT+-", int2(1, 5), None),
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("Fire Control Array", int2(2, 5), None),
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("Fire Control Array", int2(1, 6), None),
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("Store-All Plus", int2(2, 8), None));
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stage.Player(fighter, float2(0, 0));
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@ -4,7 +4,7 @@ using static ItemRotation;
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public sealed class LauncherAngles : Scenario
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{
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public override string Name => "Launcher Angles";
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public override string Brief => "A GT 3K, a pswarm and two FastBlasts; a hostile LonginusX broadside on, a bare Longinus beside it. " +
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public override string Brief => "A GT 3K, a pswarm and two FastBlasts; a hostile bare Longinus broadside on, another beside it. " +
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"Verify: hits pulse only the facing edge; a pswarm round whose target dies fades unexploded.";
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public override uint Seed => 105;
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public override bool Ambient => false;
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@ -13,21 +13,24 @@ public sealed class LauncherAngles : Scenario
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public override void Stage(ScenarioStage stage)
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{
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var launcher = stage.Fit("LonginusX",
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var launcher = stage.Fit("Longinus",
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("Cockpit 2x2", int2(2, 6), None),
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("Traction", int2(2, 3), None),
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("Core Power", int2(2, 1), None),
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("Large Drive", int2(1, 0), Reversed),
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("Large Drive", int2(3, 0), Reversed),
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("Talaria", int2(2, 14), CounterClockwise),
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("Talaria", int2(3, 14), Clockwise),
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("Core Power", int2(2, 4), None),
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("GT 3K", int2(0, 5), None),
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("pswarm", int2(5, 5), None),
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("FastBlast+-", int2(1, 8), None),
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("FastBlast+-", int2(4, 8), None),
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("Iapyx", int2(1, 2), CounterClockwise),
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("Iapyx", int2(4, 2), Clockwise),
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("Iapyx", int2(2, 2), CounterClockwise),
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("Iapyx", int2(3, 2), Clockwise),
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("not if i see you first", int2(3, 10), None),
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("Fire Control Array", int2(2, 5), None));
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("Fire Control Array", int2(1, 6), None));
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stage.Player(launcher, float2(0, 0));
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stage.Place(stage.Bare("LonginusX"), float2(0, 900), facing: float2(1, 0), stance: ScenarioStance.Hostile);
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stage.Place(stage.Bare("Longinus"), float2(0, 900), facing: float2(1, 0), stance: ScenarioStance.Hostile);
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stage.Place(stage.Bare("Longinus"), float2(300, 700));
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}
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}
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@ -13,17 +13,20 @@ public sealed class StarvedReactor : Scenario
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public override void Stage(ScenarioStage stage)
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{
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var starved = stage.Fit("LonginusX",
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var starved = stage.Fit("Longinus",
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("Cockpit 2x2", int2(2, 6), None),
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("Traction", int2(2, 3), None),
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("MoveOnPro", int2(2, 1), None),
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("Large Drive", int2(1, 0), Reversed),
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("Large Drive", int2(3, 0), Reversed),
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("Talaria", int2(2, 14), CounterClockwise),
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("Talaria", int2(3, 14), Clockwise),
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("MoveOnPro", int2(2, 4), None),
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("Spectra", int2(1, 8), None),
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("Spectra", int2(4, 8), None),
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("Iapyx", int2(1, 2), CounterClockwise),
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("Iapyx", int2(4, 2), Clockwise),
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("Iapyx", int2(2, 2), CounterClockwise),
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("Iapyx", int2(3, 2), Clockwise),
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("not if i see you first", int2(3, 10), None),
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("Fire Control Array", int2(2, 5), None));
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("Fire Control Array", int2(1, 6), None));
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stage.Player(starved, float2(0, 0));
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stage.Place(stage.Bare("LonginusX"), float2(0, 400));
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stage.Place(stage.Bare("Longinus"), float2(0, 400));
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}
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}
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