Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted

GameplaySettings carries ShipLayerHeight 3, OrbitalLayerHeight 15, FloaterLayerHeight 0 (authored in Settings.asset).
Entity.LayerHeight (Ship, OrbitalEntity) is the one offset RideHeight adds; DrawAhead.FloaterHeight is the floater
height ItemPickup and MineInstance draw at. HullData.GridOffset (Key 26) and the pickup/mine/prefab GridOffset fields
are gone with every reader. Fixtures (DrawnPose, FireControl*, ImpactFeedback) take heights from the layer owner;
LayerTests pin each kind's layer. FloatingItemsDrawnSmoke follows. ItemPickup/MineInstance.Bind take the settings from
ZoneRenderer. Builds as one commit with its tests; not compile-verified until the cut's head run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-16 02:35:07 +02:00
commit be7f2b0787
23 changed files with 205 additions and 51 deletions

View file

@ -519,8 +519,7 @@ public class HullData : EquippableItemData
[Inspectable, JsonProperty("hullType"), Key(25)]
public HullType HullType;
[Inspectable, JsonProperty("gridOffset"), Key(26)]
public float GridOffset;
// Key(26) retired 2026-10-16 (per-hull GridOffset; the layer is the kind's, GameplaySettings). Do not reuse.
[Inspectable, JsonProperty("armor"), Key(27)]
public float Armor;