Keep orbit consumer edges on typed keys
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33f289dcac
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be3db3d734
7 changed files with 101 additions and 17 deletions
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@ -2901,20 +2901,21 @@ public class ActionGameManager : MonoBehaviour
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{
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ZoneRenderer.PerspectiveEntity = ship;
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var entityPosition = ship.Position.xz;
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var followOrbit = Zone.Orbits.Keys.MinBy(o => lengthsq(Zone.GetOrbitPosition(o) - entityPosition));
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var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == followOrbit).ID;
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var followOrbit = Zone.Orbits.Values.MinBy(orbit => lengthsq(Zone.GetOrbitPosition(orbit.OrbitKey) - entityPosition));
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var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == followOrbit.OrbitKey).ID;
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var followPlanet = ZoneRenderer.Planets[followPlanetId];
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DockCamera.Follow = followPlanet.Body.transform;
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var rootOrbit = followOrbit;
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while (Zone.Orbits[rootOrbit].Parent != Guid.Empty)
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rootOrbit = Zone.Orbits[rootOrbit].Parent;
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var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == rootOrbit).ID;
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while (!string.IsNullOrWhiteSpace(rootOrbit.ParentOrbitKey) &&
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Zone.TryGetOrbit(rootOrbit.ParentOrbitKey, out var parentOrbit))
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rootOrbit = parentOrbit;
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var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == rootOrbit.OrbitKey).ID;
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var rootPlanet = ZoneRenderer.Planets[rootPlanetId];
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DockCamera.LookAt = rootPlanet.Body.transform;
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var shipVelocity = ship.GetBehavior<VelocityLimit>().Limit;
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var followOrbitPosition = Zone.GetOrbitPosition(followOrbit);
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var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit) - followOrbitPosition);
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var followOrbitPosition = Zone.GetOrbitPosition(followOrbit.OrbitKey);
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var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit.OrbitKey) - followOrbitPosition);
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ship.Position.xz = followOrbitPosition - shipDirection * shipVelocity * IntroDuration;
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var startTime = Time.time;
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