Keep orbit consumer edges on typed keys
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33f289dcac
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be3db3d734
7 changed files with 101 additions and 17 deletions
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@ -2901,20 +2901,21 @@ public class ActionGameManager : MonoBehaviour
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{
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ZoneRenderer.PerspectiveEntity = ship;
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var entityPosition = ship.Position.xz;
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var followOrbit = Zone.Orbits.Keys.MinBy(o => lengthsq(Zone.GetOrbitPosition(o) - entityPosition));
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var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == followOrbit).ID;
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var followOrbit = Zone.Orbits.Values.MinBy(orbit => lengthsq(Zone.GetOrbitPosition(orbit.OrbitKey) - entityPosition));
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var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == followOrbit.OrbitKey).ID;
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var followPlanet = ZoneRenderer.Planets[followPlanetId];
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DockCamera.Follow = followPlanet.Body.transform;
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var rootOrbit = followOrbit;
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while (Zone.Orbits[rootOrbit].Parent != Guid.Empty)
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rootOrbit = Zone.Orbits[rootOrbit].Parent;
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var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == rootOrbit).ID;
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while (!string.IsNullOrWhiteSpace(rootOrbit.ParentOrbitKey) &&
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Zone.TryGetOrbit(rootOrbit.ParentOrbitKey, out var parentOrbit))
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rootOrbit = parentOrbit;
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var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == rootOrbit.OrbitKey).ID;
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var rootPlanet = ZoneRenderer.Planets[rootPlanetId];
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DockCamera.LookAt = rootPlanet.Body.transform;
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var shipVelocity = ship.GetBehavior<VelocityLimit>().Limit;
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var followOrbitPosition = Zone.GetOrbitPosition(followOrbit);
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var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit) - followOrbitPosition);
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var followOrbitPosition = Zone.GetOrbitPosition(followOrbit.OrbitKey);
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var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit.OrbitKey) - followOrbitPosition);
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ship.Position.xz = followOrbitPosition - shipDirection * shipVelocity * IntroDuration;
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var startTime = Time.time;
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@ -75,7 +75,7 @@ public class ResourceScanner : Behavior, IAlwaysUpdatedBehavior
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}
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else if (Entity.Zone.TryGetPlanet(ScanTargetBodyKey, out var planet))
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{
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if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planet.OrbitId)) < Range)
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if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planet.OrbitKey)) < Range)
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{
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_scanTime += dt;
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if (_scanTime > ScanDuration)
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@ -191,14 +191,14 @@ public class ZoneRenderer : MonoBehaviour
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SlimeRenderer.ZoneRadius = zone.Radius;
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foreach (var orbit in zone.Orbits.Values)
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{
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var planet = zone.PlanetInstances.Values.FirstOrDefault(body => body.OrbitId == orbit.ID);
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var planet = zone.PlanetInstances.Values.FirstOrDefault(body => body.OrbitKey == orbit.OrbitKey);
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if (planet != null)
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{
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LoadPlanet(planet);
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continue;
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}
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var belt = zone.AsteroidBelts.Values.FirstOrDefault(body => body.Orbit == orbit.ID);
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var belt = zone.AsteroidBelts.Values.FirstOrDefault(body => body.OrbitKey == orbit.OrbitKey);
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if (belt != null) LoadAsteroidBelt(belt);
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}
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@ -506,7 +506,7 @@ public class ZoneRenderer : MonoBehaviour
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foreach (var planet in Planets)
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{
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var planetInstance = Zone.PlanetInstances[planet.Key];
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var p = Zone.GetOrbitPosition(planetInstance.OrbitId);
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var p = Zone.GetOrbitPosition(planetInstance.OrbitKey);
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var height = Zone.GetHeight(p);
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if (-height > maxDepth) maxDepth = -height;
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planet.Value.transform.position = new Vector3(p.x, 0, p.y);
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@ -517,7 +517,7 @@ public class ZoneRenderer : MonoBehaviour
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Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed);
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if (!(planet.Value is SunObject))
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{
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var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.OrbitId].Parent) - p);
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var toParent = normalize(Zone.GetOrbitPosition(planetInstance.Orbit.ParentOrbitKey) - p);
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gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
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}
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}
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@ -628,7 +628,6 @@ public class AsteroidBeltUI
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private Vector3[] _normals;
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private Vector2[] _uvs;
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private int[] _indices;
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private Guid _orbitParent;
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private Mesh _mesh;
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private float _size;
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private Zone _zone;
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@ -647,8 +646,6 @@ public class AsteroidBeltUI
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_zone = zone;
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Filter = meshFilter;
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_collider = collider;
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var orbit = zone.Orbits[belt.Orbit];
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_orbitParent = orbit.Parent;
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_vertices = new Vector3[_belt.AsteroidCount * 4];
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_normals = new Vector3[_belt.AsteroidCount * 4];
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_uvs = new Vector2[_belt.AsteroidCount * 4];
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