Cut GUID sidecars from zone runtime
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9 changed files with 110 additions and 90 deletions
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@ -1381,27 +1381,27 @@ First Aetheria surfaces to publish:
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- Done: remove the stale `MessagePack` assembly reference from
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`Aetheria.Shared.Unity`; the remaining MessagePack reference is contained
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in the typed state package's `.cc` reader.
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- In progress: convert domain references from GUID/base-class patterns to
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- Done: convert domain references from GUID/base-class patterns to
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typed record refs. Item instances, cargo inventory indexes, weapon ammo
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references, item-use behavior references, and runtime commit item/hull
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surfaces now carry typed item keys. Runtime behavior resource-scanner and
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mining-tool body references are named and serialized as typed body keys
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through commit/readback state, with the behaviors retaining keyed runtime
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state directly and `Zone` owning GUID parsing/resolution at the current
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Unity body runtime boundary. Patrol/tow orbit task targets now also retain
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typed orbit keys with `Zone` owning orbit-key resolution. Orbital runtime
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entities and runtime construction blueprints now also retain typed
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`OrbitKey` values, with `Zone` owning orbital movement and dock-camera
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parent-orbit resolution for that seam. Renderer, intro-cutscene, and
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`ResourceScanner` orbit readers now also consume the wrapper `OrbitKey`
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edge instead of wrapper GUID orbit fields. `Planet` and `AsteroidBelt`
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runtime wrappers no longer publish separate wrapper orbit GUID fields
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either; they retain `OrbitKey` plus their runtime `Orbit` object. `Zone`'s
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key-facing lookup surface also resolves through native key-indexed runtime
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dictionaries instead of reparsing GUIDs from key strings. Zone asteroid
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helpers now also route through typed body keys or runtime `AsteroidBelt`
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objects instead of Guid overloads. Remaining broader simulation paths still
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derive legacy GUIDs until those structures move to typed keys.
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state directly and `Zone` owning key-indexed runtime lookup. Patrol/tow
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orbit task targets now also retain typed orbit keys with `Zone` owning
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orbit-key resolution. Orbital runtime entities and runtime construction
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blueprints now also retain typed `OrbitKey` values, with `Zone` owning
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orbital movement and dock-camera parent-orbit resolution for that seam.
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Renderer, intro-cutscene, and `ResourceScanner` orbit readers now also
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consume the wrapper `OrbitKey` edge instead of wrapper GUID orbit fields.
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`Planet`, `AsteroidBelt`, and `Orbit` runtime wrappers no longer retain
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GUID identity sidecars; they keep `BodyKey`/`OrbitKey`/`ParentOrbitKey`
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plus their runtime object links. `Zone` no longer keeps GUID-to-body
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lookup dictionaries or the `GetBodyKey(Guid)` bridge. Zone construction
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data and generator handoff now carry typed orbit/body keys directly, and
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the remaining agent-task shell placeholders also retain typed string keys
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rather than raw GUID fields. The only surviving GUID use in this lane is
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local key minting during zone generation, not runtime reference authority.
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- Done: delete the `ItemInstance.ItemId` legacy-GUID projection; diagnostics
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now report `ItemKey` so item instances expose only typed item-key identity.
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- Done: delete `Entity`/`EquippedCargoBay` cargo and consumable GUID lookup
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