Delete the minimap asteroids setting; minimap belts always draw

Ruling minimap-asteroids-setting-deleted. PlayerGraphicsSettings key 1 stays
retired so old saves load; OldPlayerSettingsLoad now writes the old 3-element
array by hand. MapPresenterSmoke asserts a belt draws with the map screen
closed. Not built or tested yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-17 04:36:13 +02:00
commit b70372963a
8 changed files with 13 additions and 22 deletions

View file

@ -10350,7 +10350,9 @@ no Unity probe was run.
`PlayerGraphicsSettings.ShowAsteroidsInMinimap` (key 1, menu field
MainMenu.cs:299) and is forced on in the map screen. This is the cost the
operator added the setting for. The 3D belt already fills `_beltTransforms`
(float4 per asteroid) every frame.
(float4 per asteroid) every frame. The setting is deleted (ruling
minimap-asteroids-setting-deleted); the map presenter draws minimap belts
every frame.
- Already 2D: GravityField.shader writes `-gravityHeight` as a colour into an
RFloat texture from a flat quad. The tint, influence and patch passes are
flat quads at the root height. None of them clips on depth. The contour's