Properties Panel & Load Testing

Properties panel elements now have dynamic layout
Added console command to spawn lots of entities for load testing
This commit is contained in:
hyperion51 2020-06-04 01:36:55 +01:00
commit b0d7fa4904
69 changed files with 5299 additions and 3229 deletions

View file

@ -25,7 +25,7 @@ public class UnityGameObjectFormatter : IMessagePackFormatter<GameObject>
string path;
if (!_paths.TryGetValue(value, out path))
path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
return writer.Write(path);
writer.Write(path);
#endif
}
@ -60,7 +60,7 @@ public class UnityMaterialFormatter : IMessagePackFormatter<Material>
string path;
if (!_paths.TryGetValue(value, out path))
path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
return writer.Write(path);
writer.Write(path);
#endif
}
@ -95,7 +95,7 @@ public class UnitySpriteFormatter : IMessagePackFormatter<Sprite>
string path;
if (!_paths.TryGetValue(value, out path))
path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
return writer.Write(path);
writer.Write(path);
#endif
}
@ -130,7 +130,7 @@ public class UnityTexture2DFormatter : IMessagePackFormatter<Texture2D>
string path;
if (!_paths.TryGetValue(value, out path))
path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
return writer.Write(path);
writer.Write(path);
#endif
}