Properties Panel & Load Testing
Properties panel elements now have dynamic layout Added console command to spawn lots of entities for load testing
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69 changed files with 5299 additions and 3229 deletions
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@ -25,7 +25,7 @@ public class UnityGameObjectFormatter : IMessagePackFormatter<GameObject>
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string path;
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if (!_paths.TryGetValue(value, out path))
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path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
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return writer.Write(path);
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writer.Write(path);
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#endif
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}
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@ -60,7 +60,7 @@ public class UnityMaterialFormatter : IMessagePackFormatter<Material>
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string path;
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if (!_paths.TryGetValue(value, out path))
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path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
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return writer.Write(path);
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writer.Write(path);
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#endif
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}
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@ -95,7 +95,7 @@ public class UnitySpriteFormatter : IMessagePackFormatter<Sprite>
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string path;
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if (!_paths.TryGetValue(value, out path))
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path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
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return writer.Write(path);
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writer.Write(path);
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#endif
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}
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@ -130,7 +130,7 @@ public class UnityTexture2DFormatter : IMessagePackFormatter<Texture2D>
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string path;
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if (!_paths.TryGetValue(value, out path))
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path = "RUNTIME_SERIALIZER_UNKNOWN_RESOURCE";
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return writer.Write(path);
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writer.Write(path);
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#endif
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}
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