From b027b36ab46f6d2ca7aecdc7968df43f36cf577b Mon Sep 17 00:00:00 2001 From: soul Date: Thu, 22 Oct 2026 22:50:23 +0200 Subject: [PATCH] Cargo restore: a saved stack above MaxStack splits into MaxStack stacks, the same bay first, then the others; only what fits nowhere is dropped, logged Co-Authored-By: Claude Sonnet 5.5 --- .../Scripts/ServerShared/EntitySerializer.cs | 51 ++++++++++++++++--- 1 file changed, 45 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/ServerShared/EntitySerializer.cs b/Assets/Scripts/ServerShared/EntitySerializer.cs index dc5b27c90..5b4fb7f3f 100644 --- a/Assets/Scripts/ServerShared/EntitySerializer.cs +++ b/Assets/Scripts/ServerShared/EntitySerializer.cs @@ -47,15 +47,51 @@ public static class EntitySerializer return pack; } - // A saved stack goes back where it was. The bay refuses what cannot sit in it (a stack below one unit, as the typed - // -5 purchase of old saves left, or above MaxStack), and the refusal is logged, never silent. - private static void RestoreStack(ItemManager itemManager, EquippedCargoBay bay, int2 position, ItemInstance item) + // A saved stack goes back where it was. The bay refuses what cannot sit in it, and the refusal is logged, never + // silent: a stack below one unit (the typed -5 purchase of old saves) is dropped. A stack above its design's MaxStack + // (an ordinary purchase before the bay capped stacks, or a catalog MaxStack since lowered) is a legitimate save: its + // first MaxStack units go back where it was and the rest is returned to be placed by SpillOversize once every stack + // has its own cell, so a spill cannot take a cell a later stack was saved in. + private static void RestoreStack(ItemManager itemManager, EquippedCargoBay bay, int2 position, ItemInstance item, + List<(EquippedCargoBay home, SimpleCommodity rest)> spill) { + if (item is SimpleCommodity commodity && commodity.Quantity > itemManager.GetData(commodity).MaxStack + && itemManager.GetData(commodity).MaxStack >= 1) + { + var maxStack = itemManager.GetData(commodity).MaxStack; + var first = new SimpleCommodity { Data = commodity.Data, Rotation = commodity.Rotation, Quantity = maxStack }; + var rest = new SimpleCommodity { Data = commodity.Data, Rotation = commodity.Rotation, Quantity = commodity.Quantity - maxStack }; + if (!bay.TryStore(first, position)) rest.Quantity += first.Quantity; + spill.Add((bay, rest)); + return; + } if (bay.TryStore(item, position)) return; - var quantity = item is SimpleCommodity commodity ? $" x{commodity.Quantity}" : ""; + var quantity = item is SimpleCommodity c ? $" x{c.Quantity}" : ""; itemManager.Log($"Dropped a saved item the bay refused at {position}: {itemManager.GetData(item).Name}{quantity}"); } + // Places the units an oversize saved stack left over, in stacks of at most MaxStack: the stack's own bay first, then + // the entity's other bays. Only the units that fit nowhere are dropped, logged with their design and quantity. + private static void SpillOversize(ItemManager itemManager, IReadOnlyList bays, + List<(EquippedCargoBay home, SimpleCommodity rest)> spill) + { + foreach (var (home, rest) in spill) + { + var maxStack = itemManager.GetData(rest).MaxStack; + var remaining = rest.Quantity; + while (remaining > 0) + { + var chunk = new SimpleCommodity { Data = rest.Data, Rotation = rest.Rotation, Quantity = Math.Min(remaining, maxStack) }; + var placed = home.TryStore(chunk) || bays.Where(b => b != home).Any(b => b.TryStore(chunk)); + // A refused store may still have topped up a stack; what is left in the chunk found no room. + remaining -= Math.Min(remaining, maxStack) - (placed ? 0 : chunk.Quantity); + if (placed) continue; + itemManager.Log($"Dropped saved units no bay has room for: {itemManager.GetData(rest).Name} x{remaining}"); + break; + } + } + } + public static Entity Unpack(ItemManager itemManager, Zone zone, EntityPack pack) { return pack switch @@ -109,15 +145,18 @@ public static class EntitySerializer entity.DockingBays[i].DockedShip = entity.Children[pack.DockingBayAssignments[i]] as Ship; } + var spill = new List<(EquippedCargoBay home, SimpleCommodity rest)>(); for (var bayIndex = 0; bayIndex < pack.CargoContents.Length; bayIndex++) if(entity.CargoBays.Count >= bayIndex + 1) foreach (var (position, item) in pack.CargoContents[bayIndex]) - RestoreStack(itemManager, entity.CargoBays[bayIndex], position, item); + RestoreStack(itemManager, entity.CargoBays[bayIndex], position, item, spill); for (var bayIndex = 0; bayIndex < pack.DockingBayContents.Length; bayIndex++) if(entity.DockingBays.Count >= bayIndex + 1) foreach (var (position, item) in pack.DockingBayContents[bayIndex]) - RestoreStack(itemManager, entity.DockingBays[bayIndex], position, item); + RestoreStack(itemManager, entity.DockingBays[bayIndex], position, item, spill); + + SpillOversize(itemManager, entity.CargoBays.Cast().Concat(entity.DockingBays).ToList(), spill); entity.Temperature = pack.Temperature;