Local AI Testing & Interactive Tech Tab
Refactored game loop to allow full local testing Added AI controller abstractions Added ability to save database to local copy for offline testing Tech Tab is now interactive, has properties panel
This commit is contained in:
parent
43d5ebdd35
commit
af88788e4f
50 changed files with 5799 additions and 712 deletions
|
|
@ -67,8 +67,8 @@ public static class Extensions
|
|||
}
|
||||
|
||||
private static Random? _random;
|
||||
private static Random Random => (Random) (_random ?? (_random = new Random(1337)));
|
||||
public static T RandomElement<T>(this IEnumerable<T> enumerable) => enumerable.ElementAt(Random.NextInt(0, enumerable.Count()));
|
||||
private static Random Random => (Random) (_random ?? (_random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue))));
|
||||
// public static T RandomElement<T>(this IEnumerable<T> enumerable) => enumerable.ElementAt(Random.NextInt(0, enumerable.Count()));
|
||||
public static float NextUnbounded(this Random random) => 1 / (1 - random.NextFloat()) - 1;
|
||||
public static float NextUnbounded(this Random random, float bias, float power) => 1 / (1 - pow(random.NextFloat(), 1 - pow(clamp(bias,0,.99f), 1 / power))) - 1;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue