Use provider UI handle for Unity commands
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5 changed files with 37 additions and 15 deletions
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@ -344,8 +344,8 @@ public class InputDisplayLayout : MonoBehaviour
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try
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{
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var submitted = AetheriaUnityRuntimeClientProvider
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.RuntimeClient(RequireLocalStateBoot(), "unity-input-screen")
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.Ui.InputSettingsAsync(command, body, "unity-input-screen")
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.Ui(RequireLocalStateBoot(), "unity-input-screen")
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.InputSettingsAsync(command, body, "unity-input-screen")
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.GetAwaiter()
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.GetResult();
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