Use provider UI handle for Unity commands

This commit is contained in:
Meta Vens 2026-06-29 06:46:38 +01:00
commit ae3c1f9ff2
5 changed files with 37 additions and 15 deletions

View file

@ -344,8 +344,8 @@ public class InputDisplayLayout : MonoBehaviour
try
{
var submitted = AetheriaUnityRuntimeClientProvider
.RuntimeClient(RequireLocalStateBoot(), "unity-input-screen")
.Ui.InputSettingsAsync(command, body, "unity-input-screen")
.Ui(RequireLocalStateBoot(), "unity-input-screen")
.InputSettingsAsync(command, body, "unity-input-screen")
.GetAwaiter()
.GetResult();