Use provider UI handle for Unity commands
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5 changed files with 37 additions and 15 deletions
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@ -93,6 +93,18 @@ public static class AetheriaUnityRuntimeClientProvider
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return RuntimeClient(stateBoot, runtimeId).Control;
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}
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public static AetheriaUi Ui(string runtimeId = "")
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{
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return RuntimeClient(runtimeId).Ui;
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}
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public static AetheriaUi Ui(
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AetheriaRuntimeStateBootReport stateBoot,
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string runtimeId = "")
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{
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return RuntimeClient(stateBoot, runtimeId).Ui;
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}
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public static CultMeshReactiveDocument<TDocument> Reactive<TDocument>(string runtimeId = "")
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where TDocument : class
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{
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