Demote runtime save packs to blueprints
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13 changed files with 188 additions and 176 deletions
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@ -184,9 +184,9 @@ public class ZoneRenderer : MonoBehaviour
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{
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ClearZone();
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Zone = zone;
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SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
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SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
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SlimeRenderer.ZoneRadius = zone.Pack.Radius;
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SectorBrushes.localScale = zone.Blueprint.Radius * 2 * Vector3.one;
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SlimeGravityCamera.orthographicSize = zone.Blueprint.Radius;
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SlimeRenderer.ZoneRadius = zone.Blueprint.Radius;
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foreach (var p in zone.Planets.Values)
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LoadPlanet(p);
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@ -225,7 +225,7 @@ public class ZoneRenderer : MonoBehaviour
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AddWormhole(new Wormhole
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{
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Target = adjacentZone,
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Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio
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Position = dir * zone.Blueprint.Radius * Settings.WormholeDistanceRatio
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});
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}
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}
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