Demote runtime save packs to blueprints

This commit is contained in:
Meta Vens 2026-06-13 18:06:59 +01:00
commit ade6845e1d
13 changed files with 188 additions and 176 deletions

View file

@ -184,9 +184,9 @@ public class ZoneRenderer : MonoBehaviour
{
ClearZone();
Zone = zone;
SectorBrushes.localScale = zone.Pack.Radius * 2 * Vector3.one;
SlimeGravityCamera.orthographicSize = zone.Pack.Radius;
SlimeRenderer.ZoneRadius = zone.Pack.Radius;
SectorBrushes.localScale = zone.Blueprint.Radius * 2 * Vector3.one;
SlimeGravityCamera.orthographicSize = zone.Blueprint.Radius;
SlimeRenderer.ZoneRadius = zone.Blueprint.Radius;
foreach (var p in zone.Planets.Values)
LoadPlanet(p);
@ -225,7 +225,7 @@ public class ZoneRenderer : MonoBehaviour
AddWormhole(new Wormhole
{
Target = adjacentZone,
Position = dir * zone.Pack.Radius * Settings.WormholeDistanceRatio
Position = dir * zone.Blueprint.Radius * Settings.WormholeDistanceRatio
});
}
}