Demote runtime save packs to blueprints
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13 changed files with 188 additions and 176 deletions
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@ -71,35 +71,35 @@ public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IS
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var mass = GameManager.Settings.ZoneSettings.ZoneMass.Evaluate(density);
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Properties.AddProperty("Mass", () => ActionGameManager.PlayerSettings.Format(mass));
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Properties.AddProperty("Radius", () => ActionGameManager.PlayerSettings.Format(radius));
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if (zone.PackedContents == null)
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if (zone.RuntimeBlueprint == null)
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{
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Properties.AddProperty(() => "Has not been visited");
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}
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else
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{
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var planetCount = zone.PackedContents.Planets.Count(body => body is PlanetData).ToString();
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var planetCount = zone.RuntimeBlueprint.Planets.Count(body => body is PlanetData).ToString();
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Properties.AddProperty("Planets", () => planetCount);
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var beltCount = zone.PackedContents.Planets.Count(body => body is AsteroidBeltData).ToString();
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var beltCount = zone.RuntimeBlueprint.Planets.Count(body => body is AsteroidBeltData).ToString();
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Properties.AddProperty("Asteroid Belts", () => beltCount);
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var giantCount = zone.PackedContents.Planets.Count(body => body is GasGiantData && !(body is SunData)).ToString();
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var giantCount = zone.RuntimeBlueprint.Planets.Count(body => body is GasGiantData && !(body is SunData)).ToString();
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Properties.AddProperty("Gas Giants", () => giantCount);
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var starCount = zone.PackedContents.Planets.Count(body => body is SunData).ToString();
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var starCount = zone.RuntimeBlueprint.Planets.Count(body => body is SunData).ToString();
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Properties.AddProperty("Stars", () => starCount);
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var stationCount = zone.PackedContents.Entities
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var stationCount = zone.RuntimeBlueprint.Entities
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.Count(entity => (GameManager.ItemManager.GetData(entity.Hull) as HullData).HullType == HullType.Station)
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.ToString();
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Properties.AddProperty("Stations", () => stationCount);
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var turretCount = zone.PackedContents.Entities
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var turretCount = zone.RuntimeBlueprint.Entities
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.Count(entity => (GameManager.ItemManager.GetData(entity.Hull) as HullData).HullType == HullType.Turret)
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.ToString();
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Properties.AddProperty("Turrets", () => turretCount);
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var shipCount = zone.PackedContents.Entities
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var shipCount = zone.RuntimeBlueprint.Entities
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.Count(entity => (GameManager.ItemManager.GetData(entity.Hull) as HullData).HullType == HullType.Ship)
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.ToString();
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Properties.AddProperty("Ships", () => shipCount);
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