Demote runtime save packs to blueprints
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13 changed files with 188 additions and 176 deletions
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@ -11,11 +11,11 @@ using static Unity.Mathematics.math;
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using float2 = Unity.Mathematics.float2;
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using float3 = Unity.Mathematics.float3;
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public class ZonePack
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public class RuntimeZoneBlueprint
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{
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public List<BodyData> Planets = new List<BodyData>();
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public List<OrbitData> Orbits = new List<OrbitData>();
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public List<EntityPack> Entities = new List<EntityPack>();
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public List<RuntimeEntityBlueprint> Entities = new List<RuntimeEntityBlueprint>();
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public float Radius = 2000;
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public float Mass = 10000;
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public double Time;
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