Demote runtime save packs to blueprints

This commit is contained in:
Meta Vens 2026-06-13 18:06:59 +01:00
commit ade6845e1d
13 changed files with 188 additions and 176 deletions

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@ -11,11 +11,11 @@ using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using float3 = Unity.Mathematics.float3;
public class ZonePack
public class RuntimeZoneBlueprint
{
public List<BodyData> Planets = new List<BodyData>();
public List<OrbitData> Orbits = new List<OrbitData>();
public List<EntityPack> Entities = new List<EntityPack>();
public List<RuntimeEntityBlueprint> Entities = new List<RuntimeEntityBlueprint>();
public float Radius = 2000;
public float Mass = 10000;
public double Time;