AetherDb: retire the product-gap and station-reactor one-shots

Both landed their content (653ba490, the station reactor commit); git history
keeps them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-30 18:01:36 +02:00
commit adad301b7a

View file

@ -36,10 +36,8 @@ public static class Program
case "targeting-catalog": return TargetingCatalog(args.Contains("apply"));
case "targeting-catalog-6c": return TargetingCatalog6c(args.Contains("apply"));
case "targeting-catalog-6d": return TargetingCatalog6d(args.Contains("apply"));
case "product-gap": return ProductGap(args.Contains("apply"));
case "station-reactor": return StationReactor(args.Contains("apply"));
default:
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], product-gap [apply], station-reactor [apply]");
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply]");
return 1;
}
}
@ -1473,151 +1471,4 @@ public static class Program
Console.WriteLine($"\nLanded {precisionChanges.Length} Precision changes in Aetheria.cc");
return 0;
}
// Scenarios map, operator rulings 2026-09-30 ("the ten product-less designs"): after this, a design with no
// product is a Q3 scenario test design and nothing else. The five RTS-era industrial placeholders are deleted
// (nothing references them). The four weapons are a content gap and get a product each, from the maker of their
// nearest analogue: same hardpoint and firing behaviour, then nearest size. The Industrial Thermostatic Heater is
// generic gear every generated station carries; it gets a product from the maker of the cockpit whose thermostat
// it shares (Thermotoggle, EnergyDraw, Heat in one group), and the price and durability without which generation
// cannot offer it (RandomProducts skips a zero price) and it can never come online (zero durability).
private static int ProductGap(bool apply)
{
var db = AetherDb.Open(catalogWritable: apply);
var cache = db.Cache;
T Design<T>(string name) where T : EquippableItemData =>
cache.GetAll<T>().SingleOrDefault(d => d.Name == name) ?? throw new InvalidOperationException($"No design named \"{name}\".");
Faction MakerOf(string productName) =>
cache.Get(cache.GetAll<FactionProductData>().Single(p => p.Name == productName).Manufacturer);
Faction Named(string factionName) => cache.GetAll<Faction>().Single(f => f.Name == factionName);
bool HasProduct(EquippableItemData design) =>
cache.GetAll<FactionProductData>().Any(p => p.Design.Key.Equals(cache.RefOf(design).Key));
var industrial = new[] { "Assembly Line", "Deep Ore Extractor", "Surface Ore Extractor", "Refinery", "Shipyard" }
.Select(Design<EquippableItemData>).ToArray();
foreach (var design in industrial)
if (HasProduct(design)) throw new InvalidOperationException($"{design.Name} has a product; it is not a placeholder.");
var heater = Design<GearData>("Industrial Thermostatic Heater");
var products = new (EquippableItemData Design, string Name, string Description, Faction Maker, string Analogue)[]
{
(Design<EquippableItemData>("Autocannon"), "Autocannon", "", MakerOf("DeathCluster"),
"DeathCluster: Ballistic, 4 cells, AutoWeapon"),
(Design<EquippableItemData>("LRMM72"), "LRMM72", "", MakerOf("GT 3K"),
"GT 3K: the only other unguided LauncherData"),
(Design<EquippableItemData>("SRMM72"), "SRMM72", "", MakerOf("scorched void policy"),
"scorched void policy: GuidedWeapon launcher, nearest in size and price"),
(Design<EquippableItemData>("Tractor Beam"), "Space Tractor", "It's a tractor. In space.", Named("Ewan Hart Inc"),
"none (no behaviours); Ewan Hart's wishlist Space Tractor, docs/content-batch-one.md section 10"),
(heater, "Industrial Thermostatic Heater", "", MakerOf("Cockpit 2x2"),
"Cockpit 2x2: the same thermostat behaviours"),
};
foreach (var (design, _, _, _, _) in products)
if (HasProduct(design)) throw new InvalidOperationException($"{design.Name} already has a product.");
const int heaterPrice = 100000; // between Cockpit 2x2 (50,000) and Fire Control Array (150,000)
const float heaterDurability = 100; // Cockpit 2x2's
Console.WriteLine("Delete (no product, no reference):");
foreach (var design in industrial) Console.WriteLine($" {design.Name}");
Console.WriteLine("Products:");
foreach (var (design, name, _, maker, analogue) in products)
Console.WriteLine($" {design.Name,-32} -> {name,-32} by {maker.Name,-24} ({analogue})");
Console.WriteLine($"Heater design: Price {heater.Price} -> {heaterPrice}, Durability {heater.Durability} -> {heaterDurability}");
if (!apply)
{
Console.WriteLine("\nDry run. Pass \"apply\" to land it.");
return 0;
}
heater.Price = heaterPrice;
heater.Durability = heaterDurability;
CultRecordRefs.Validate(heater);
var industrialKeys = industrial.Select(design => cache.RefOf(design).Key).ToArray();
var heaterKey = cache.RefOf(heater).Key;
var made = products.Select(entry => new FactionProductData
{
Name = entry.Name,
Description = entry.Description,
Design = new CultRecordRef<CraftedItemData>(cache.RefOf(entry.Design).Key),
Manufacturer = cache.RefOf(entry.Maker),
Roles = (entry.Design.Roles ?? new List<ItemRole>()).Select(role => new ProductRole { Role = role.Name }).ToList()
}).ToArray();
cache.Commit(batch =>
{
foreach (var key in industrialKeys) batch.Remove(key);
batch.Upsert(typeof(GearData), heater, heaterKey);
foreach (var product in made) batch.Upsert(typeof(FactionProductData), product, new CultRecordKey(Guid.NewGuid().ToString("N")));
});
Console.WriteLine($"\nLanded {industrial.Length} deletions, {made.Length} products and the heater's price and durability in Aetheria.cc");
return 0;
}
// Scenarios map, operator ruling 2026-09-30 ("Yep, we need a station reactor"): Zenith's 16-cell Reactor hardpoint
// had no design to fill it, so generated stations had no power and their heater never ran. The station reactor is
// Manhattan, the largest and most industrial reactor, scaled to the slot: a full 4x4, its charge, mass and price
// times 16/9 (its cells over Manhattan's), every other value and stat term Manhattan's own, sold by Manhattan's maker.
private static int StationReactor(bool apply)
{
var db = AetherDb.Open(catalogWritable: apply);
var cache = db.Cache;
if (cache.GetAll<GearData>().Any(d => d.Name == "Station Reactor")) throw new InvalidOperationException("Station Reactor already exists.");
var manhattan = cache.GetAll<GearData>().Single(d => d.Name == "Manhattan");
var manhattanProduct = cache.GetAll<FactionProductData>().Single(p => p.Design.Key.Equals(cache.RefOf(manhattan).Key));
const float scale = 16f / 9f;
var shape = new Shape(4, 4);
foreach (var cell in shape.AllCoordinates) shape[cell] = true;
var design = new GearData
{
Name = "Station Reactor",
Description = "A reactor sized for a station's core.",
Hardpoint = HardpointType.Reactor,
Shape = shape,
Mass = manhattan.Mass * scale,
Price = (int) Math.Round(manhattan.Price * scale / 50000) * 50000,
SpecificHeat = manhattan.SpecificHeat,
Conductivity = manhattan.Conductivity,
Durability = manhattan.Durability,
MinimumTemperature = manhattan.MinimumTemperature,
MaximumTemperature = manhattan.MaximumTemperature,
OptimalTemperature = manhattan.OptimalTemperature,
PlateauWidth = manhattan.PlateauWidth,
ThermalResilience = manhattan.ThermalResilience,
SoundBank = manhattan.SoundBank,
Roles = manhattan.Roles.Select(role => new ItemRole { Name = role.Name }).ToList(),
Behaviors = MessagePack.MessagePackSerializer.Deserialize<List<BehaviorData>>(MessagePack.MessagePackSerializer.Serialize(manhattan.Behaviors)),
};
var reactor = design.Behaviors.OfType<ReactorData>().Single();
reactor.Charge.Min *= scale;
reactor.Charge.Max *= scale;
var product = new FactionProductData
{
Name = "Station Reactor",
Description = "",
Manufacturer = manhattanProduct.Manufacturer,
Roles = design.Roles.Select(role => new ProductRole { Role = role.Name }).ToList(),
};
Console.WriteLine($"Station Reactor, from Manhattan x {scale:F3}: shape 4x4 (16), mass {manhattan.Mass} -> {design.Mass}, " +
$"price {manhattan.Price} -> {design.Price}, charge {reactor.Charge.Min / scale}..{reactor.Charge.Max / scale} -> {reactor.Charge.Min}..{reactor.Charge.Max}; " +
$"product by {cache.Get(product.Manufacturer).Name}");
if (!apply)
{
Console.WriteLine("\nDry run. Pass \"apply\" to land it.");
return 0;
}
CultRecordRefs.Validate(design);
var key = new CultRecordKey(Guid.NewGuid().ToString("N"));
product.Design = new CultRecordRef<CraftedItemData>(key);
cache.Commit(batch =>
{
batch.Upsert(typeof(GearData), design, key);
batch.Upsert(typeof(FactionProductData), product, new CultRecordKey(Guid.NewGuid().ToString("N")));
});
Console.WriteLine("\nLanded the Station Reactor and its product in Aetheria.cc");
return 0;
}
}