Quality Tiers
Item Manufacturers now defined in item data Items are generated at specific quality tiers with associated colors, displayed in title of properties panel when selected
This commit is contained in:
parent
1c4aa57d78
commit
ab54f878f4
11 changed files with 78 additions and 223 deletions
|
|
@ -88,6 +88,7 @@ public class ZoneGenerationSettings
|
|||
[Serializable, MessagePackObject(keyAsPropertyName: true), JsonObject]
|
||||
public class GameplaySettings
|
||||
{
|
||||
public RarityTier[] Tiers;
|
||||
public float DefaultShutdownPerformance = .25f;
|
||||
public float SevereHeatstrokeRiskThreshold = .25f;
|
||||
public float WormholeDepth = 1000;
|
||||
|
|
@ -129,4 +130,13 @@ public class GameplaySettings
|
|||
public float AgentForwardLerp = .5f;
|
||||
public float AgentMaxForwardDistance = 50;
|
||||
public float AgentFiringMinDot = .99f;
|
||||
}
|
||||
|
||||
[Serializable, MessagePackObject(keyAsPropertyName: true), JsonObject]
|
||||
public class RarityTier
|
||||
{
|
||||
public string Name;
|
||||
public float Quality;
|
||||
public float3 Color;
|
||||
public float Rarity;
|
||||
}
|
||||
Loading…
Reference in a new issue