Rename runtime entity blueprint projector
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9 changed files with 24 additions and 17 deletions
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@ -170,7 +170,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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ContextMenu.AddOption("Save Loadout",
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() =>
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{
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GameManager.QueueRuntimeLoadoutTemplateCommit(EntitySerializer.CaptureBlueprint(_displayedEntity));
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GameManager.QueueRuntimeLoadoutTemplateCommit(RuntimeEntityBlueprintProjector.CaptureBlueprint(_displayedEntity));
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});
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if (GameManager.LoadoutBlueprints.Any())
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@ -180,7 +180,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
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(
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$"{blueprint.Name} - {blueprint.Price(GameManager.ItemManager):n0}", () =>
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{
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var entity = EntitySerializer.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
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var entity = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
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entity.SetParent(GameManager.DockedEntity);
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GameManager.Credits -= blueprint.Price(GameManager.ItemManager);
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GameManager.CurrentEntity = entity;
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