Rename runtime entity blueprint projector

This commit is contained in:
Meta Vens 2026-06-13 19:12:56 +01:00
commit a9abfe0c68
9 changed files with 24 additions and 17 deletions

View file

@ -170,7 +170,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
ContextMenu.AddOption("Save Loadout",
() =>
{
GameManager.QueueRuntimeLoadoutTemplateCommit(EntitySerializer.CaptureBlueprint(_displayedEntity));
GameManager.QueueRuntimeLoadoutTemplateCommit(RuntimeEntityBlueprintProjector.CaptureBlueprint(_displayedEntity));
});
if (GameManager.LoadoutBlueprints.Any())
@ -180,7 +180,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
(
$"{blueprint.Name} - {blueprint.Price(GameManager.ItemManager):n0}", () =>
{
var entity = EntitySerializer.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
var entity = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
entity.SetParent(GameManager.DockedEntity);
GameManager.Credits -= blueprint.Price(GameManager.ItemManager);
GameManager.CurrentEntity = entity;