Rename runtime entity blueprint projector
This commit is contained in:
parent
91f494b3ae
commit
a9abfe0c68
9 changed files with 24 additions and 17 deletions
|
|
@ -81,7 +81,7 @@ public class Zone
|
|||
|
||||
foreach (var entityBlueprint in blueprint.Entities)
|
||||
{
|
||||
var entity = EntitySerializer.InstantiateFromBlueprint(_itemManager, this, entityBlueprint);
|
||||
var entity = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(_itemManager, this, entityBlueprint);
|
||||
Entities.Add(entity);
|
||||
entity.Activate();
|
||||
if (entity is Ship {IsPlayerShip: false} ship)
|
||||
|
|
@ -110,7 +110,7 @@ public class Zone
|
|||
{
|
||||
Radius = Blueprint.Radius,
|
||||
Mass = Blueprint.Mass,
|
||||
Entities = Entities.Select(EntitySerializer.CaptureBlueprint).ToList(),
|
||||
Entities = Entities.Select(RuntimeEntityBlueprintProjector.CaptureBlueprint).ToList(),
|
||||
Orbits = Orbits.Values.Select(o=>o.Data).ToList(),
|
||||
Planets = Planets.Values.ToList(),
|
||||
Time = _time
|
||||
|
|
|
|||
Loading…
Reference in a new issue