Rename runtime entity blueprint projector

This commit is contained in:
Meta Vens 2026-06-13 19:12:56 +01:00
commit a9abfe0c68
9 changed files with 24 additions and 17 deletions

View file

@ -61,7 +61,7 @@ public class LoadoutGenerator
var entity = new Ship(ItemManager, null, hull, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntitySerializer.CaptureBlueprint(entity);
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity);
}
public RuntimeOrbitalEntityBlueprint GenerateTurretLoadout()
@ -76,7 +76,7 @@ public class LoadoutGenerator
var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntitySerializer.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
}
public RuntimeOrbitalEntityBlueprint GenerateStationLoadout()
@ -119,7 +119,7 @@ public class LoadoutGenerator
entity.CanTow = hullData.CanTow;
return EntitySerializer.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
}
public HullData RandomHull(HullType type, Predicate<HullData> hullFilter = null)