Rename runtime entity blueprint projector
This commit is contained in:
parent
91f494b3ae
commit
a9abfe0c68
9 changed files with 24 additions and 17 deletions
|
|
@ -754,7 +754,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
nearestFaction,
|
||||
.5f);
|
||||
|
||||
var turret = EntitySerializer.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
||||
var turret = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
||||
turret.Position.xz = _currentEntity.Position.xz +
|
||||
ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
||||
turret.Zone = Zone;
|
||||
|
|
@ -786,7 +786,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
//
|
||||
// for (int i = 0; i < 8; i++)
|
||||
// {
|
||||
// var ship = EntitySerializer.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateShipLoadout(), true);
|
||||
// var ship = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateShipLoadout(), true);
|
||||
// ship.Position.xz = _currentEntity.Position.xz +
|
||||
// ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
||||
// ship.Zone = Zone;
|
||||
|
|
@ -796,7 +796,7 @@ public class ActionGameManager : MonoBehaviour
|
|||
//
|
||||
// for (int i = 0; i < 8; i++)
|
||||
// {
|
||||
// var turret = EntitySerializer.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
||||
// var turret = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, loadoutGenerator.GenerateTurretLoadout(), true);
|
||||
// turret.Position.xz = _currentEntity.Position.xz +
|
||||
// ItemManager.Random.NextFloat2Direction() * ItemManager.Random.NextFloat(50, 500);
|
||||
// turret.Zone = Zone;
|
||||
|
|
@ -961,12 +961,12 @@ public class ActionGameManager : MonoBehaviour
|
|||
SectorMap.QueueZoneReveal(CurrentGalaxy.Entrance.AdjacentZones.Prepend(CurrentGalaxy.Entrance));
|
||||
PopulateLevel(CurrentGalaxy.Entrance);
|
||||
var loadoutGenerator = new LoadoutGenerator(ref ItemManager.Random, ItemManager, RuntimeCatalog, CurrentGalaxy, Zone.GalaxyZone, IsTutorial ? CurrentGalaxy.ResolveFaction(Settings.TutorialGenerationSettings.ProtagonistFaction) : null, 2);
|
||||
var ship = EntitySerializer.InstantiateFromBlueprint(
|
||||
var ship = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(
|
||||
ItemManager,
|
||||
Zone,
|
||||
loadoutGenerator.GenerateShipLoadout(data => string.IsNullOrEmpty(Settings.StartingHullName) || data.Name==Settings.StartingHullName ),
|
||||
true);
|
||||
// EntitySerializer.InstantiateFromBlueprint(ItemManager, Zone, LoadoutBlueprints.First(x => x.Name == StarterShipTemplate), true);
|
||||
// RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(ItemManager, Zone, LoadoutBlueprints.First(x => x.Name == StarterShipTemplate), true);
|
||||
((Ship) ship).IsPlayerShip = true;
|
||||
ship.Position = float3.zero;
|
||||
ship.Zone = Zone;
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ public class LoadoutGenerator
|
|||
var entity = new Ship(ItemManager, null, hull, ItemManager.GameplaySettings.DefaultEntitySettings);
|
||||
entity.Faction = Faction;
|
||||
OutfitEntity(entity);
|
||||
return EntitySerializer.CaptureBlueprint(entity);
|
||||
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity);
|
||||
}
|
||||
|
||||
public RuntimeOrbitalEntityBlueprint GenerateTurretLoadout()
|
||||
|
|
@ -76,7 +76,7 @@ public class LoadoutGenerator
|
|||
var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
|
||||
entity.Faction = Faction;
|
||||
OutfitEntity(entity);
|
||||
return EntitySerializer.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
|
||||
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
|
||||
}
|
||||
|
||||
public RuntimeOrbitalEntityBlueprint GenerateStationLoadout()
|
||||
|
|
@ -119,7 +119,7 @@ public class LoadoutGenerator
|
|||
|
||||
entity.CanTow = hullData.CanTow;
|
||||
|
||||
return EntitySerializer.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
|
||||
return RuntimeEntityBlueprintProjector.CaptureBlueprint(entity) as RuntimeOrbitalEntityBlueprint;
|
||||
}
|
||||
|
||||
public HullData RandomHull(HullType type, Predicate<HullData> hullFilter = null)
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using Unity.Mathematics;
|
||||
|
||||
public static class EntitySerializer
|
||||
public static class RuntimeEntityBlueprintProjector
|
||||
{
|
||||
public static RuntimeEntityBlueprint CaptureBlueprint(Entity entity)
|
||||
{
|
||||
|
|
@ -81,7 +81,7 @@ public class Zone
|
|||
|
||||
foreach (var entityBlueprint in blueprint.Entities)
|
||||
{
|
||||
var entity = EntitySerializer.InstantiateFromBlueprint(_itemManager, this, entityBlueprint);
|
||||
var entity = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(_itemManager, this, entityBlueprint);
|
||||
Entities.Add(entity);
|
||||
entity.Activate();
|
||||
if (entity is Ship {IsPlayerShip: false} ship)
|
||||
|
|
@ -110,7 +110,7 @@ public class Zone
|
|||
{
|
||||
Radius = Blueprint.Radius,
|
||||
Mass = Blueprint.Mass,
|
||||
Entities = Entities.Select(EntitySerializer.CaptureBlueprint).ToList(),
|
||||
Entities = Entities.Select(RuntimeEntityBlueprintProjector.CaptureBlueprint).ToList(),
|
||||
Orbits = Orbits.Values.Select(o=>o.Data).ToList(),
|
||||
Planets = Planets.Values.ToList(),
|
||||
Time = _time
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
|
|||
ContextMenu.AddOption("Save Loadout",
|
||||
() =>
|
||||
{
|
||||
GameManager.QueueRuntimeLoadoutTemplateCommit(EntitySerializer.CaptureBlueprint(_displayedEntity));
|
||||
GameManager.QueueRuntimeLoadoutTemplateCommit(RuntimeEntityBlueprintProjector.CaptureBlueprint(_displayedEntity));
|
||||
});
|
||||
|
||||
if (GameManager.LoadoutBlueprints.Any())
|
||||
|
|
@ -180,7 +180,7 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
|
|||
(
|
||||
$"{blueprint.Name} - {blueprint.Price(GameManager.ItemManager):n0}", () =>
|
||||
{
|
||||
var entity = EntitySerializer.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
|
||||
var entity = RuntimeEntityBlueprintProjector.InstantiateFromBlueprint(GameManager.ItemManager, GameManager.Zone, blueprint, true);
|
||||
entity.SetParent(GameManager.DockedEntity);
|
||||
GameManager.Credits -= blueprint.Price(GameManager.ItemManager);
|
||||
GameManager.CurrentEntity = entity;
|
||||
|
|
|
|||
Loading…
Reference in a new issue