Centralize viewport render state sessions

This commit is contained in:
Meta Vens 2026-06-28 14:08:53 +01:00
commit a96fdc66bc
6 changed files with 104 additions and 22 deletions

View file

@ -6,7 +6,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using GameCult.Mesh;
using GameCult.Aetheria.State.Verse;
using TMPro;
using UnityEngine;
@ -40,12 +39,12 @@ public class MapRenderer : MonoBehaviour
private RenderTexture _mapTexture;
private int2 _size;
private bool _init;
private CultMeshReactiveDocument<AetheriaRuntimeObjectsViewportDocument> _objectsViewport;
private CultMeshReactiveDocument<AetheriaRuntimeRenderSplatsViewportDocument> _renderSplatsViewport;
private AetheriaRuntimeObjectsViewportSession _objectsViewport;
private AetheriaRuntimeRenderSplatsViewportSession _renderSplatsViewport;
private float _nextViewportRefreshTime;
private readonly List<RawImage> _rtsIconPool = new List<RawImage>();
private string _clientStatePath = "";
private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
private AetheriaRuntimePlayerSettingsSession _playerSettings;
void Start()
{
@ -132,11 +131,11 @@ public class MapRenderer : MonoBehaviour
_objectsViewport = client
.State
.Viewports
.ReactiveObjects(viewport);
.ObserveObjects(viewport);
_renderSplatsViewport = client
.State
.Viewports
.ReactiveRenderSplats(viewport);
.ObserveRenderSplats(viewport);
var objectsViewport = _objectsViewport?.Current;
var zoneName = string.IsNullOrWhiteSpace(objectsViewport?.ZoneName)
@ -321,7 +320,7 @@ public class MapRenderer : MonoBehaviour
_playerSettings ??= ResolveClient()
.State
.Settings
.ReactivePlayer();
.ObservePlayer();
return _playerSettings?.Current?.ShowAsteroidsInMinimap ?? false;
}
catch (Exception ex)